| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_UDP_SOCKET_WIN_H_ |
| #define NET_SOCKET_UDP_SOCKET_WIN_H_ |
| |
| #include <qos2.h> |
| #include <stdint.h> |
| #include <winsock2.h> |
| |
| #include <atomic> |
| #include <memory> |
| #include <set> |
| |
| #include "base/gtest_prod_util.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/memory/scoped_refptr.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/threading/thread_checker.h" |
| #include "base/win/object_watcher.h" |
| #include "base/win/scoped_handle.h" |
| #include "net/base/address_family.h" |
| #include "net/base/completion_once_callback.h" |
| #include "net/base/io_buffer.h" |
| #include "net/base/ip_endpoint.h" |
| #include "net/base/net_export.h" |
| #include "net/base/network_handle.h" |
| #include "net/log/net_log_with_source.h" |
| #include "net/socket/datagram_socket.h" |
| #include "net/socket/diff_serv_code_point.h" |
| #include "net/socket/udp_socket_global_limits.h" |
| #include "net/traffic_annotation/network_traffic_annotation.h" |
| |
| namespace net { |
| |
| class IPAddress; |
| class NetLog; |
| struct NetLogSource; |
| class SocketTag; |
| |
| // QWAVE (Quality Windows Audio/Video Experience) is the latest windows |
| // library for setting packet priorities (and other things). Unfortunately, |
| // Microsoft has decided that setting the DSCP bits with setsockopt() no |
| // longer works, so we have to use this API instead. |
| // This class is meant to be used as a singleton. It exposes a few dynamically |
| // loaded functions and a bool called "qwave_supported". |
| class NET_EXPORT QwaveApi { |
| typedef BOOL(WINAPI* CreateHandleFn)(PQOS_VERSION, PHANDLE); |
| typedef BOOL(WINAPI* CloseHandleFn)(HANDLE); |
| typedef BOOL(WINAPI* AddSocketToFlowFn)(HANDLE, |
| SOCKET, |
| PSOCKADDR, |
| QOS_TRAFFIC_TYPE, |
| DWORD, |
| PQOS_FLOWID); |
| typedef BOOL(WINAPI* RemoveSocketFromFlowFn)(HANDLE, |
| SOCKET, |
| QOS_FLOWID, |
| DWORD); |
| typedef BOOL(WINAPI* SetFlowFn)(HANDLE, |
| QOS_FLOWID, |
| QOS_SET_FLOW, |
| ULONG, |
| PVOID, |
| DWORD, |
| LPOVERLAPPED); |
| |
| public: |
| QwaveApi(); |
| |
| QwaveApi(const QwaveApi&) = delete; |
| QwaveApi& operator=(const QwaveApi&) = delete; |
| |
| static QwaveApi* GetDefault(); |
| |
| virtual bool qwave_supported() const; |
| virtual void OnFatalError(); |
| |
| virtual BOOL CreateHandle(PQOS_VERSION version, PHANDLE handle); |
| virtual BOOL CloseHandle(HANDLE handle); |
| virtual BOOL AddSocketToFlow(HANDLE handle, |
| SOCKET socket, |
| PSOCKADDR addr, |
| QOS_TRAFFIC_TYPE traffic_type, |
| DWORD flags, |
| PQOS_FLOWID flow_id); |
| virtual BOOL RemoveSocketFromFlow(HANDLE handle, |
| SOCKET socket, |
| QOS_FLOWID flow_id, |
| DWORD reserved); |
| virtual BOOL SetFlow(HANDLE handle, |
| QOS_FLOWID flow_id, |
| QOS_SET_FLOW op, |
| ULONG size, |
| PVOID data, |
| DWORD reserved, |
| LPOVERLAPPED overlapped); |
| |
| private: |
| std::atomic<bool> qwave_supported_{false}; |
| |
| CreateHandleFn create_handle_func_; |
| CloseHandleFn close_handle_func_; |
| AddSocketToFlowFn add_socket_to_flow_func_; |
| RemoveSocketFromFlowFn remove_socket_from_flow_func_; |
| SetFlowFn set_flow_func_; |
| }; |
| |
| //----------------------------------------------------------------------------- |
| |
| // Helper for maintaining the state that (unlike a blanket socket option), DSCP |
| // values are set per-remote endpoint instead of just per-socket on Windows. |
| // The implementation creates a single QWAVE 'flow' for the socket, and adds |
| // all encountered remote addresses to that flow. Flows are the minimum |
| // manageable unit within the QWAVE API. See |
| // https://docs.microsoft.com/en-us/previous-versions/windows/desktop/api/qos2/ |
| // for Microsoft's documentation. |
| class NET_EXPORT DscpManager { |
| public: |
| DscpManager(QwaveApi* api, SOCKET socket); |
| |
| DscpManager(const DscpManager&) = delete; |
| DscpManager& operator=(const DscpManager&) = delete; |
| |
| ~DscpManager(); |
| |
| // Remembers the latest |dscp| so PrepareToSend can add remote addresses to |
| // the qos flow. Destroys the old flow if it exists and |dscp| changes. |
| void Set(DiffServCodePoint dscp); |
| |
| // Constructs a qos flow for the latest set DSCP value if we don't already |
| // have one. Adds |remote_address| to the qos flow if it hasn't been added |
| // already. Does nothing if no DSCP value has been Set. |
| int PrepareForSend(const IPEndPoint& remote_address); |
| |
| private: |
| void RequestHandle(); |
| static HANDLE DoCreateHandle(QwaveApi* api); |
| static void OnHandleCreated(QwaveApi* api, |
| base::WeakPtr<DscpManager> dscp_manager, |
| HANDLE handle); |
| |
| const raw_ptr<QwaveApi> api_; |
| const SOCKET socket_; |
| |
| DiffServCodePoint dscp_value_ = DSCP_NO_CHANGE; |
| // The remote addresses currently in the flow. |
| std::set<IPEndPoint> configured_; |
| |
| HANDLE qos_handle_ = nullptr; |
| bool handle_is_initializing_ = false; |
| // 0 means no flow has been constructed. |
| QOS_FLOWID flow_id_ = 0; |
| base::WeakPtrFactory<DscpManager> weak_ptr_factory_{this}; |
| }; |
| |
| //----------------------------------------------------------------------------- |
| |
| class NET_EXPORT UDPSocketWin : public base::win::ObjectWatcher::Delegate { |
| public: |
| // BindType is ignored. Windows has an option to do random binds, so |
| // UDPSocketWin sets that whenever connecting a socket. |
| UDPSocketWin(DatagramSocket::BindType bind_type, |
| net::NetLog* net_log, |
| const net::NetLogSource& source); |
| |
| UDPSocketWin(const UDPSocketWin&) = delete; |
| UDPSocketWin& operator=(const UDPSocketWin&) = delete; |
| |
| ~UDPSocketWin() override; |
| |
| // Opens the socket. |
| // Returns a net error code. |
| int Open(AddressFamily address_family); |
| |
| // Not implemented. Returns ERR_NOT_IMPLEMENTED. |
| int BindToNetwork(handles::NetworkHandle network); |
| |
| // Connects the socket to connect with a certain |address|. |
| // Should be called after Open(). |
| // Returns a net error code. |
| int Connect(const IPEndPoint& address); |
| |
| // Binds the address/port for this socket to |address|. This is generally |
| // only used on a server. Should be called after Open(). |
| // Returns a net error code. |
| int Bind(const IPEndPoint& address); |
| |
| // Closes the socket. |
| void Close(); |
| |
| // Copies the remote udp address into |address| and returns a net error code. |
| int GetPeerAddress(IPEndPoint* address) const; |
| |
| // Copies the local udp address into |address| and returns a net error code. |
| // (similar to getsockname) |
| int GetLocalAddress(IPEndPoint* address) const; |
| |
| // IO: |
| // Multiple outstanding read requests are not supported. |
| // Full duplex mode (reading and writing at the same time) is supported |
| |
| // Reads from the socket. |
| // Only usable from the client-side of a UDP socket, after the socket |
| // has been connected. |
| int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback); |
| |
| // Writes to the socket. |
| // Only usable from the client-side of a UDP socket, after the socket |
| // has been connected. |
| int Write(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback, |
| const NetworkTrafficAnnotationTag& traffic_annotation); |
| |
| // Reads from a socket and receive sender address information. |
| // |buf| is the buffer to read data into. |
| // |buf_len| is the maximum amount of data to read. |
| // |address| is a buffer provided by the caller for receiving the sender |
| // address information about the received data. This buffer must be kept |
| // alive by the caller until the callback is placed. |
| // |callback| is the callback on completion of the RecvFrom. |
| // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. |
| // If ERR_IO_PENDING is returned, this socket takes a ref to |buf| to keep |
| // it alive until the data is received. However, the caller must keep |
| // |address| alive until the callback is called. |
| int RecvFrom(IOBuffer* buf, |
| int buf_len, |
| IPEndPoint* address, |
| CompletionOnceCallback callback); |
| |
| // Sends to a socket with a particular destination. |
| // |buf| is the buffer to send. |
| // |buf_len| is the number of bytes to send. |
| // |address| is the recipient address. |
| // |callback| is the user callback function to call on complete. |
| // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. |
| // If ERR_IO_PENDING is returned, this socket copies |address| for |
| // asynchronous sending, and takes a ref to |buf| to keep it alive until the |
| // data is sent. |
| int SendTo(IOBuffer* buf, |
| int buf_len, |
| const IPEndPoint& address, |
| CompletionOnceCallback callback); |
| |
| // Sets the receive buffer size (in bytes) for the socket. |
| // Returns a net error code. |
| int SetReceiveBufferSize(int32_t size); |
| |
| // Sets the send buffer size (in bytes) for the socket. |
| // Returns a net error code. |
| int SetSendBufferSize(int32_t size); |
| |
| // Requests that packets sent by this socket not be fragment, either locally |
| // by the host, or by routers (via the DF bit in the IPv4 packet header). |
| // May not be supported by all platforms. Returns a network error code if |
| // there was a problem, but the socket will still be usable. Can not |
| // return ERR_IO_PENDING. |
| int SetDoNotFragment(); |
| |
| // This is a no-op on Windows. |
| void SetMsgConfirm(bool confirm); |
| |
| // Returns true if the socket is already connected or bound. |
| bool is_connected() const { return is_connected_; } |
| |
| const NetLogWithSource& NetLog() const { return net_log_; } |
| |
| // Sets socket options to allow the socket to share the local address to which |
| // the socket will be bound with other processes. If multiple processes are |
| // bound to the same local address at the same time, behavior is undefined; |
| // e.g., it is not guaranteed that incoming messages will be sent to all |
| // listening sockets. Returns a net error code. |
| // |
| // Should be called between Open() and Bind(). |
| int AllowAddressReuse(); |
| |
| // Sets socket options to allow sending and receiving packets to and from |
| // broadcast addresses. |
| int SetBroadcast(bool broadcast); |
| |
| // Sets socket options to allow the socket to share the local address to which |
| // the socket will be bound with other processes and attempt to allow all such |
| // sockets to receive the same multicast messages. Returns a net error code. |
| // |
| // For Windows, multicast messages should always be shared between sockets |
| // configured thusly as long as the sockets join the same multicast group and |
| // interface. |
| // |
| // Should be called between Open() and Bind(). |
| int AllowAddressSharingForMulticast(); |
| |
| // Joins the multicast group. |
| // |group_address| is the group address to join, could be either |
| // an IPv4 or IPv6 address. |
| // Returns a net error code. |
| int JoinGroup(const IPAddress& group_address) const; |
| |
| // Leaves the multicast group. |
| // |group_address| is the group address to leave, could be either |
| // an IPv4 or IPv6 address. If the socket hasn't joined the group, |
| // it will be ignored. |
| // It's optional to leave the multicast group before destroying |
| // the socket. It will be done by the OS. |
| // Return a net error code. |
| int LeaveGroup(const IPAddress& group_address) const; |
| |
| // Sets interface to use for multicast. If |interface_index| set to 0, |
| // default interface is used. |
| // Should be called before Bind(). |
| // Returns a net error code. |
| int SetMulticastInterface(uint32_t interface_index); |
| |
| // Sets the time-to-live option for UDP packets sent to the multicast |
| // group address. The default value of this option is 1. |
| // Cannot be negative or more than 255. |
| // Should be called before Bind(). |
| int SetMulticastTimeToLive(int time_to_live); |
| |
| // Sets the loopback flag for UDP socket. If this flag is true, the host |
| // will receive packets sent to the joined group from itself. |
| // The default value of this option is true. |
| // Should be called before Bind(). |
| // |
| // Note: the behavior of |SetMulticastLoopbackMode| is slightly |
| // different between Windows and Unix-like systems. The inconsistency only |
| // happens when there are more than one applications on the same host |
| // joined to the same multicast group while having different settings on |
| // multicast loopback mode. On Windows, the applications with loopback off |
| // will not RECEIVE the loopback packets; while on Unix-like systems, the |
| // applications with loopback off will not SEND the loopback packets to |
| // other applications on the same host. See MSDN: http://goo.gl/6vqbj |
| int SetMulticastLoopbackMode(bool loopback); |
| |
| // Sets the differentiated services flags on outgoing packets. May not do |
| // anything on some platforms. A return value of ERR_INVALID_HANDLE indicates |
| // the value was not set but could succeed on a future call, because |
| // initialization is in progress. |
| int SetDiffServCodePoint(DiffServCodePoint dscp); |
| |
| // Sets IPV6_V6ONLY on the socket. If this flag is true, the socket will be |
| // restricted to only IPv6; false allows both IPv4 and IPv6 traffic. |
| int SetIPv6Only(bool ipv6_only); |
| |
| // Resets the thread to be used for thread-safety checks. |
| void DetachFromThread(); |
| |
| // This class by default uses overlapped IO. Call this method before Open() |
| // to switch to non-blocking IO. |
| void UseNonBlockingIO(); |
| |
| // Apply |tag| to this socket. |
| void ApplySocketTag(const SocketTag& tag); |
| |
| // Takes ownership of `socket`, which should be a socket descriptor opened |
| // with the specified address family. The socket should only be created but |
| // not bound or connected to an address. |
| int AdoptOpenedSocket(AddressFamily address_family, SOCKET socket); |
| |
| private: |
| enum SocketOptions { |
| SOCKET_OPTION_MULTICAST_LOOP = 1 << 0 |
| }; |
| |
| class Core; |
| |
| void DoReadCallback(int rv); |
| void DoWriteCallback(int rv); |
| |
| void DidCompleteRead(); |
| void DidCompleteWrite(); |
| |
| // base::ObjectWatcher::Delegate implementation. |
| void OnObjectSignaled(HANDLE object) override; |
| void OnReadSignaled(); |
| void OnWriteSignaled(); |
| |
| void WatchForReadWrite(); |
| |
| // Handles stats and logging. |result| is the number of bytes transferred, on |
| // success, or the net error code on failure. |
| void LogRead(int result, const char* bytes, const IPEndPoint* address) const; |
| void LogWrite(int result, const char* bytes, const IPEndPoint* address) const; |
| |
| // Same as SendTo(), except that address is passed by pointer |
| // instead of by reference. It is called from Write() with |address| |
| // set to NULL. |
| int SendToOrWrite(IOBuffer* buf, |
| int buf_len, |
| const IPEndPoint* address, |
| CompletionOnceCallback callback); |
| |
| int InternalConnect(const IPEndPoint& address); |
| |
| // Version for using overlapped IO. |
| int InternalRecvFromOverlapped(IOBuffer* buf, |
| int buf_len, |
| IPEndPoint* address); |
| int InternalSendToOverlapped(IOBuffer* buf, |
| int buf_len, |
| const IPEndPoint* address); |
| |
| // Version for using non-blocking IO. |
| int InternalRecvFromNonBlocking(IOBuffer* buf, |
| int buf_len, |
| IPEndPoint* address); |
| int InternalSendToNonBlocking(IOBuffer* buf, |
| int buf_len, |
| const IPEndPoint* address); |
| |
| // Applies |socket_options_| to |socket_|. Should be called before |
| // Bind(). |
| int SetMulticastOptions(); |
| int DoBind(const IPEndPoint& address); |
| |
| // Configures opened `socket_` depending on whether it uses nonblocking IO. |
| void ConfigureOpenedSocket(); |
| |
| // This is provided to allow QwaveApi mocking in tests. |UDPSocketWin| method |
| // implementations should call |GetQwaveApi()| instead of |
| // |QwaveApi::GetDefault()| directly. |
| virtual QwaveApi* GetQwaveApi() const; |
| |
| SOCKET socket_; |
| int addr_family_ = 0; |
| bool is_connected_ = false; |
| |
| // Bitwise-or'd combination of SocketOptions. Specifies the set of |
| // options that should be applied to |socket_| before Bind(). |
| int socket_options_; |
| |
| // Multicast interface. |
| uint32_t multicast_interface_ = 0; |
| |
| // Multicast socket options cached for SetMulticastOption. |
| // Cannot be used after Bind(). |
| int multicast_time_to_live_ = 1; |
| |
| // These are mutable since they're just cached copies to make |
| // GetPeerAddress/GetLocalAddress smarter. |
| mutable std::unique_ptr<IPEndPoint> local_address_; |
| mutable std::unique_ptr<IPEndPoint> remote_address_; |
| |
| // The core of the socket that can live longer than the socket itself. We pass |
| // resources to the Windows async IO functions and we have to make sure that |
| // they are not destroyed while the OS still references them. |
| scoped_refptr<Core> core_; |
| |
| // True if non-blocking IO is used. |
| bool use_non_blocking_io_ = false; |
| |
| // Watches |read_write_event_|. |
| base::win::ObjectWatcher read_write_watcher_; |
| |
| // Events for read and write. |
| base::win::ScopedHandle read_write_event_; |
| |
| // The buffers used in Read() and Write(). |
| scoped_refptr<IOBuffer> read_iobuffer_; |
| scoped_refptr<IOBuffer> write_iobuffer_; |
| |
| int read_iobuffer_len_ = 0; |
| int write_iobuffer_len_ = 0; |
| |
| raw_ptr<IPEndPoint> recv_from_address_ = nullptr; |
| |
| // Cached copy of the current address we're sending to, if any. Used for |
| // logging. |
| std::unique_ptr<IPEndPoint> send_to_address_; |
| |
| // External callback; called when read is complete. |
| CompletionOnceCallback read_callback_; |
| |
| // External callback; called when write is complete. |
| CompletionOnceCallback write_callback_; |
| |
| NetLogWithSource net_log_; |
| |
| // Maintains remote addresses for QWAVE qos management. |
| std::unique_ptr<DscpManager> dscp_manager_; |
| |
| // Manages decrementing the global open UDP socket counter when this |
| // UDPSocket is destroyed. |
| OwnedUDPSocketCount owned_socket_count_; |
| |
| THREAD_CHECKER(thread_checker_); |
| |
| // Used to prevent null dereferences in OnObjectSignaled, when passing an |
| // error to both read and write callbacks. Cleared in Close() |
| base::WeakPtrFactory<UDPSocketWin> event_pending_{this}; |
| }; |
| |
| //----------------------------------------------------------------------------- |
| |
| |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_UDP_SOCKET_WIN_H_ |