| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "compiler/translator/TranslatorESSL.h" |
| |
| #include "angle_gl.h" |
| #include "compiler/translator/BuiltInFunctionEmulatorGLSL.h" |
| #include "compiler/translator/OutputESSL.h" |
| #include "compiler/translator/tree_ops/EmulatePrecision.h" |
| #include "compiler/translator/tree_ops/RecordConstantPrecision.h" |
| |
| namespace sh |
| { |
| |
| TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec) |
| : TCompiler(type, spec, SH_ESSL_OUTPUT) |
| {} |
| |
| void TranslatorESSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, |
| ShCompileOptions compileOptions) |
| { |
| if (compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION) |
| { |
| InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu); |
| } |
| } |
| |
| bool TranslatorESSL::translate(TIntermBlock *root, |
| ShCompileOptions compileOptions, |
| PerformanceDiagnostics * /*perfDiagnostics*/) |
| { |
| TInfoSinkBase &sink = getInfoSink().obj; |
| |
| int shaderVer = getShaderVersion(); |
| if (shaderVer > 100) |
| { |
| sink << "#version " << shaderVer << " es\n"; |
| } |
| |
| // Write built-in extension behaviors. |
| writeExtensionBehavior(compileOptions); |
| |
| // Write pragmas after extensions because some drivers consider pragmas |
| // like non-preprocessor tokens. |
| writePragma(compileOptions); |
| |
| bool precisionEmulation = |
| getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision; |
| |
| if (precisionEmulation) |
| { |
| EmulatePrecision emulatePrecision(&getSymbolTable()); |
| root->traverse(&emulatePrecision); |
| if (!emulatePrecision.updateTree(this, root)) |
| { |
| return false; |
| } |
| emulatePrecision.writeEmulationHelpers(sink, shaderVer, SH_ESSL_OUTPUT); |
| } |
| |
| if (!RecordConstantPrecision(this, root, &getSymbolTable())) |
| { |
| return false; |
| } |
| |
| // Write emulated built-in functions if needed. |
| if (!getBuiltInFunctionEmulator().isOutputEmpty()) |
| { |
| sink << "// BEGIN: Generated code for built-in function emulation\n\n"; |
| if (getShaderType() == GL_FRAGMENT_SHADER) |
| { |
| sink << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n" |
| << "#define emu_precision highp\n" |
| << "#else\n" |
| << "#define emu_precision mediump\n" |
| << "#endif\n\n"; |
| } |
| else |
| { |
| sink << "#define emu_precision highp\n"; |
| } |
| |
| getBuiltInFunctionEmulator().outputEmulatedFunctions(sink); |
| sink << "// END: Generated code for built-in function emulation\n\n"; |
| } |
| |
| // Write array bounds clamping emulation if needed. |
| getArrayBoundsClamper().OutputClampingFunctionDefinition(sink); |
| |
| if (getShaderType() == GL_COMPUTE_SHADER) |
| { |
| EmitWorkGroupSizeGLSL(*this, sink); |
| } |
| |
| if (getShaderType() == GL_GEOMETRY_SHADER_EXT) |
| { |
| WriteGeometryShaderLayoutQualifiers( |
| sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(), |
| getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices()); |
| } |
| |
| // Write translated shader. |
| TOutputESSL outputESSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), |
| &getSymbolTable(), getShaderType(), shaderVer, precisionEmulation, |
| compileOptions); |
| |
| root->traverse(&outputESSL); |
| |
| return true; |
| } |
| |
| bool TranslatorESSL::shouldFlattenPragmaStdglInvariantAll() |
| { |
| // If following the spec to the letter, we should not flatten this pragma. |
| // However, the spec's wording means that the pragma applies only to outputs. |
| // This contradicts the spirit of using the pragma, |
| // because if the pragma is used in a vertex shader, |
| // the only way to be able to link it to a fragment shader |
| // is to manually qualify each of fragment shader's inputs as invariant. |
| // Which defeats the purpose of this pragma - temporarily make all varyings |
| // invariant for debugging. |
| // Thus, we should be non-conformant to spec's letter here and flatten. |
| return true; |
| } |
| |
| void TranslatorESSL::writeExtensionBehavior(ShCompileOptions compileOptions) |
| { |
| TInfoSinkBase &sink = getInfoSink().obj; |
| const TExtensionBehavior &extBehavior = getExtensionBehavior(); |
| for (TExtensionBehavior::const_iterator iter = extBehavior.begin(); iter != extBehavior.end(); |
| ++iter) |
| { |
| if (iter->second != EBhUndefined) |
| { |
| const bool isMultiview = (iter->first == TExtension::OVR_multiview) || |
| (iter->first == TExtension::OVR_multiview2); |
| if (getResources().NV_shader_framebuffer_fetch && |
| iter->first == TExtension::EXT_shader_framebuffer_fetch) |
| { |
| sink << "#extension GL_NV_shader_framebuffer_fetch : " |
| << GetBehaviorString(iter->second) << "\n"; |
| } |
| else if (getResources().NV_draw_buffers && iter->first == TExtension::EXT_draw_buffers) |
| { |
| sink << "#extension GL_NV_draw_buffers : " << GetBehaviorString(iter->second) |
| << "\n"; |
| } |
| else if (isMultiview) |
| { |
| EmitMultiviewGLSL(*this, compileOptions, iter->second, sink); |
| } |
| else if (iter->first == TExtension::EXT_geometry_shader) |
| { |
| sink << "#ifdef GL_EXT_geometry_shader\n" |
| << "#extension GL_EXT_geometry_shader : " << GetBehaviorString(iter->second) |
| << "\n" |
| << "#elif defined GL_OES_geometry_shader\n" |
| << "#extension GL_OES_geometry_shader : " << GetBehaviorString(iter->second) |
| << "\n"; |
| if (iter->second == EBhRequire) |
| { |
| sink << "#else\n" |
| << "#error \"No geometry shader extensions available.\" // Only generate " |
| "this if the extension is \"required\"\n"; |
| } |
| sink << "#endif\n"; |
| } |
| else if (iter->first == TExtension::ANGLE_multi_draw) |
| { |
| // Don't emit anything. This extension is emulated |
| ASSERT((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0); |
| continue; |
| } |
| else if (iter->first == TExtension::ANGLE_base_vertex_base_instance) |
| { |
| // Don't emit anything. This extension is emulated |
| ASSERT((compileOptions & SH_EMULATE_GL_BASE_VERTEX_BASE_INSTANCE) != 0); |
| continue; |
| } |
| else |
| { |
| sink << "#extension " << GetExtensionNameString(iter->first) << " : " |
| << GetBehaviorString(iter->second) << "\n"; |
| } |
| } |
| } |
| } |
| |
| } // namespace sh |