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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SyncEGL.h: Defines the rx::SyncEGL class, the EGL implementation of EGL sync objects.
#ifndef LIBANGLE_RENDERER_GL_EGL_SYNCEGL_H_
#define LIBANGLE_RENDERER_GL_EGL_SYNCEGL_H_
#include "libANGLE/renderer/EGLSyncImpl.h"
namespace egl
{
class AttributeMap;
}
namespace rx
{
class FunctionsEGL;
class SyncEGL final : public EGLSyncImpl
{
public:
SyncEGL(const egl::AttributeMap &attribs, const FunctionsEGL *egl);
~SyncEGL() override;
void onDestroy(const egl::Display *display) override;
egl::Error initialize(const egl::Display *display,
const gl::Context *context,
EGLenum type) override;
egl::Error clientWait(const egl::Display *display,
const gl::Context *context,
EGLint flags,
EGLTime timeout,
EGLint *outResult) override;
egl::Error serverWait(const egl::Display *display,
const gl::Context *context,
EGLint flags) override;
egl::Error getStatus(const egl::Display *display, EGLint *outStatus) override;
egl::Error dupNativeFenceFD(const egl::Display *display, EGLint *result) const override;
private:
const FunctionsEGL *mEGL;
EGLint mNativeFenceFD;
EGLSync mSync;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_EGL_IMAGEEGL_H_