| // Adds compile-time JS functions to augment the CanvasKit interface. |
| // Specifically, anything that should only be on the Particle builds of canvaskit. |
| |
| // assets is a dictionary of named blobs: { key: ArrayBuffer, ... } |
| // The keys should be well-behaved strings - they're turned into null-terminated |
| // strings for the native side. |
| CanvasKit.MakeParticles = function(json, assets) { |
| if (!CanvasKit._MakeParticles) { |
| throw 'Not compiled with MakeParticles'; |
| } |
| if (!assets) { |
| return CanvasKit._MakeParticles(json, 0, nullptr, nullptr, nullptr); |
| } |
| var assetNamePtrs = []; |
| var assetDataPtrs = []; |
| var assetSizes = []; |
| |
| var assetKeys = Object.keys(assets || {}); |
| for (var i = 0; i < assetKeys.length; i++) { |
| var key = assetKeys[i]; |
| var buffer = assets[key]; |
| var data = new Uint8Array(buffer); |
| |
| var iptr = CanvasKit._malloc(data.byteLength); |
| CanvasKit.HEAPU8.set(data, iptr); |
| assetDataPtrs.push(iptr); |
| assetSizes.push(data.byteLength); |
| |
| // lengthBytesUTF8 and stringToUTF8Array are defined in the emscripten |
| // JS. See https://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html#stringToUTF8 |
| // Add 1 for null terminator |
| var strLen = lengthBytesUTF8(key) + 1; |
| var strPtr = CanvasKit._malloc(strLen); |
| |
| stringToUTF8(key, strPtr, strLen); |
| assetNamePtrs.push(strPtr); |
| } |
| |
| // Not entirely sure if it matters, but the uintptr_t are 32 bits |
| // we want to copy our array of uintptr_t into the right size memory. |
| var namesPtr = copy1dArray(assetNamePtrs, "HEAPU32"); |
| var assetsPtr = copy1dArray(assetDataPtrs, "HEAPU32"); |
| var assetSizesPtr = copy1dArray(assetSizes, "HEAPU32"); |
| |
| var particles = CanvasKit._MakeParticles(json, assetKeys.length, |
| namesPtr, assetsPtr, assetSizesPtr); |
| |
| // The C++ code has made copies of the asset and string data, so free our copies. |
| CanvasKit._free(namesPtr); |
| CanvasKit._free(assetsPtr); |
| CanvasKit._free(assetSizesPtr); |
| |
| return particles; |
| }; |
| |
| CanvasKit._extraInitializations = CanvasKit._extraInitializations || []; |
| CanvasKit._extraInitializations.push(function() { |
| |
| CanvasKit.ParticleEffect.prototype.uniforms = function() { |
| var fptr = this._uniformPtr(); |
| var numFloats = this.getUniformFloatCount(); |
| if (!fptr || numFloats <= 0) { |
| return new Float32Array(); |
| } |
| return new Float32Array(CanvasKit.HEAPU8.buffer, fptr, numFloats); |
| }; |
| |
| CanvasKit.ParticleEffect.prototype.setPosition = function(pos) { |
| this._setPosition(pos[0], pos[1]); |
| }; |
| }); |