blob: 40c87559a80dac0213e1d1aabf26eafdea963f0f [file] [log] [blame]
// Adds compile-time JS functions to augment the CanvasKit interface.
// Specifically, anything that should only be on the Skottie builds of canvaskit.
// assets is a dictionary of named blobs: { key: ArrayBuffer, ... }
// The keys should be well-behaved strings - they're turned into null-terminated
// strings for the native side.
// prop_filter_prefix is an optional string acting as a name filter for selecting
// "interesting" Lottie properties (surfaced in the embedded player controls)
// soundMap is an optional object that maps string names to AudioPlayers
// AudioPlayers manage a single audio layer with a seek function
// logger is an optional logging object, expected to provide two functions:
// - onError(err_str, json_node_str)
// - onWarning(wrn_str, json_node_str)
CanvasKit.MakeManagedAnimation = function(json, assets, prop_filter_prefix, soundMap, logger) {
if (!CanvasKit._MakeManagedAnimation) {
throw 'Not compiled with MakeManagedAnimation';
}
if (!prop_filter_prefix) {
prop_filter_prefix = '';
}
if (!assets) {
return CanvasKit._MakeManagedAnimation(json, 0, nullptr, nullptr, nullptr, prop_filter_prefix,
soundMap, logger);
}
var assetNamePtrs = [];
var assetDataPtrs = [];
var assetSizes = [];
var assetKeys = Object.keys(assets || {});
for (var i = 0; i < assetKeys.length; i++) {
var key = assetKeys[i];
var buffer = assets[key];
var data = new Uint8Array(buffer);
var iptr = CanvasKit._malloc(data.byteLength);
CanvasKit.HEAPU8.set(data, iptr);
assetDataPtrs.push(iptr);
assetSizes.push(data.byteLength);
// lengthBytesUTF8 and stringToUTF8Array are defined in the emscripten
// JS. See https://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html#stringToUTF8
// Add 1 for null terminator
var strLen = lengthBytesUTF8(key) + 1;
var strPtr = CanvasKit._malloc(strLen);
stringToUTF8(key, strPtr, strLen);
assetNamePtrs.push(strPtr);
}
// Not entirely sure if it matters, but the uintptr_t are 32 bits
// we want to copy our array of uintptr_t into the right size memory.
var namesPtr = copy1dArray(assetNamePtrs, "HEAPU32");
var assetsPtr = copy1dArray(assetDataPtrs, "HEAPU32");
var assetSizesPtr = copy1dArray(assetSizes, "HEAPU32");
var anim = CanvasKit._MakeManagedAnimation(json, assetKeys.length, namesPtr,
assetsPtr, assetSizesPtr, prop_filter_prefix,
soundMap, logger);
// The C++ code has made copies of the asset and string data, so free our copies.
CanvasKit._free(namesPtr);
CanvasKit._free(assetsPtr);
CanvasKit._free(assetSizesPtr);
return anim;
};
(function(CanvasKit){
CanvasKit._extraInitializations = CanvasKit._extraInitializations || [];
CanvasKit._extraInitializations.push(function() {
CanvasKit.Animation.prototype.render = function(canvas, dstRect) {
copyRectToWasm(dstRect, _scratchFourFloatsAPtr);
this._render(canvas, _scratchFourFloatsAPtr);
};
CanvasKit.Animation.prototype.size = function(optSize) {
// This will copy 2 floats into a space for 4 floats
this._size(_scratchFourFloatsAPtr);
var ta = _scratchFourFloatsA['toTypedArray']();
if (optSize) {
// We cannot call optSize.set() because it is an error to call .set() with
// a source bigger than the destination.
optSize[0] = ta[0];
optSize[1] = ta[1];
return optSize;
}
// Be sure to return a copy of just the first 2 values.
return ta.slice(0, 2);
};
if (CanvasKit.ManagedAnimation) {
CanvasKit.ManagedAnimation.prototype.render = function(canvas, dstRect) {
copyRectToWasm(dstRect, _scratchFourFloatsAPtr);
this._render(canvas, _scratchFourFloatsAPtr);
};
CanvasKit.ManagedAnimation.prototype.seek = function(t, optDamageRect) {
this._seek(t, _scratchFourFloatsAPtr);
var ta = _scratchFourFloatsA['toTypedArray']();
if (optDamageRect) {
optDamageRect.set(ta);
return optDamageRect;
}
return ta.slice();
};
CanvasKit.ManagedAnimation.prototype.seekFrame = function(frame, optDamageRect) {
this._seekFrame(frame, _scratchFourFloatsAPtr);
var ta = _scratchFourFloatsA['toTypedArray']();
if (optDamageRect) {
optDamageRect.set(ta);
return optDamageRect;
}
return ta.slice();
};
CanvasKit.ManagedAnimation.prototype.setColor = function(key, color) {
var cPtr = copyColorToWasm(color);
return this._setColor(key, cPtr);
};
CanvasKit.ManagedAnimation.prototype.size = function(optSize) {
// This will copy 2 floats into a space for 4 floats
this._size(_scratchFourFloatsAPtr);
var ta = _scratchFourFloatsA['toTypedArray']();
if (optSize) {
// We cannot call optSize.set() because it is an error to call .set() with
// a source bigger than the destination.
optSize[0] = ta[0];
optSize[1] = ta[1];
return optSize;
}
// Be sure to return a copy of just the first 2 values.
return ta.slice(0, 2);
};
}
});
}(Module)); // When this file is loaded in, the high level object is "Module";