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// Copyright 2014 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "cobalt/dom/html_collection.h"
#include <vector>
#include "base/bind.h"
#include "base/callback.h"
#include "cobalt/dom/dom_token_list.h"
#include "cobalt/dom/element.h"
#include "cobalt/dom/global_stats.h"
#include "cobalt/dom/node_children_iterator.h"
#include "cobalt/dom/node_descendants_iterator.h"
namespace cobalt {
namespace dom {
/////////////////////////////////////////////////////////////////////////////
// NodeCollection
/////////////////////////////////////////////////////////////////////////////
// Predicate callback used by NodeCollection to match relevant Nodes.
typedef base::Callback<bool(Node*)> Predicate;
// NodeCollection is used to implement different types of HTMLCollections
// by customizing its functionality though different NodeIterator and
// Predicate objects.
//
// The underlying Element collection is cached until a change in the generation
// of the Node that was used to create the collection is detected.
//
template <typename NodeIterator>
class NodeCollection : public HTMLCollection {
public:
NodeCollection(const scoped_refptr<const Node>& base,
const Predicate& predicate);
~NodeCollection() OVERRIDE {}
uint32 length() const OVERRIDE;
scoped_refptr<Element> Item(uint32 item) const OVERRIDE;
scoped_refptr<Element> NamedItem(const std::string& name) const OVERRIDE;
bool CanQueryNamedProperty(const std::string& name) const OVERRIDE;
void EnumerateNamedProperties(
script::PropertyEnumerator* enumerator) const OVERRIDE;
private:
// Checks if the collection cache is up to date and refreshes it if it's not.
void MaybeRefreshCollection() const;
// Base node that was used to generate the collection.
const base::WeakPtr<const Node> base_;
// Predicate callback.
const Predicate predicate_;
// Generation of the base node that was used to create the cache.
mutable uint32_t base_node_generation_;
// Cached collection elements.
mutable std::vector<scoped_refptr<Element> > cached_collection_;
};
template <typename NodeIterator>
NodeCollection<NodeIterator>::NodeCollection(
const scoped_refptr<const Node>& base, const Predicate& predicate)
: base_(base::AsWeakPtr(const_cast<Node*>(base.get()))),
predicate_(predicate),
base_node_generation_(Node::kInvalidNodeGeneration) {}
template <typename NodeIterator>
void NodeCollection<NodeIterator>::MaybeRefreshCollection() const {
scoped_refptr<const Node> base(base_);
if (!base) {
return;
}
if (base_node_generation_ != base->node_generation()) {
NodeIterator iterator(base);
cached_collection_.clear();
Node* child = iterator.First();
while (child) {
if (predicate_.Run(child)) {
cached_collection_.push_back(child->AsElement());
}
child = iterator.Next();
}
base_node_generation_ = base->node_generation();
}
}
template <typename NodeIterator>
uint32 NodeCollection<NodeIterator>::length() const {
MaybeRefreshCollection();
return static_cast<uint32>(cached_collection_.size());
}
template <typename NodeIterator>
scoped_refptr<Element> NodeCollection<NodeIterator>::Item(uint32 item) const {
MaybeRefreshCollection();
if (item < cached_collection_.size()) {
return cached_collection_[item];
}
return NULL;
}
template <typename NodeIterator>
scoped_refptr<Element> NodeCollection<NodeIterator>::NamedItem(
const std::string& name) const {
MaybeRefreshCollection();
for (size_t i = 0; i < cached_collection_.size(); ++i) {
scoped_refptr<Element> element = cached_collection_[i];
if (element && element->id() == name) {
return element;
}
}
return NULL;
}
template <typename NodeIterator>
bool NodeCollection<NodeIterator>::CanQueryNamedProperty(
const std::string& name) const {
return NamedItem(name) != NULL;
}
template <typename NodeIterator>
void NodeCollection<NodeIterator>::EnumerateNamedProperties(
script::PropertyEnumerator* enumerator) const {
MaybeRefreshCollection();
for (size_t i = 0; i < cached_collection_.size(); ++i) {
scoped_refptr<Element> element = cached_collection_[i];
if (element) {
enumerator->AddProperty(element->id().c_str());
}
}
}
/////////////////////////////////////////////////////////////////////////////
// Predicates
/////////////////////////////////////////////////////////////////////////////
namespace {
// Used to implement HTMLCollection::kChildElements.
bool IsElement(Node* node) { return node->IsElement(); }
// Used to implement HTMLCollection::kElementsByClassName.
bool IsElementWithClassName(const std::string& class_name, Node* node) {
return node->IsElement() &&
node->AsElement()->class_list()->Contains(class_name);
}
// Used to implement HTMLCollection::kElementsByLocalName.
bool IsElementWithLocalName(const std::string& local_name, Node* node) {
return node->IsElement() &&
(local_name == "*" || node->AsElement()->local_name() == local_name);
}
} // namespace
/////////////////////////////////////////////////////////////////////////////
// HTMLCollection
/////////////////////////////////////////////////////////////////////////////
// static
scoped_refptr<HTMLCollection> HTMLCollection::CreateWithChildElements(
const scoped_refptr<const Node>& base) {
if (!base) {
return NULL;
}
return new NodeCollection<NodeChildrenIterator>(base, base::Bind(&IsElement));
}
// static
scoped_refptr<HTMLCollection> HTMLCollection::CreateWithElementsByClassName(
const scoped_refptr<const Node>& base, const std::string& name) {
if (!base) {
return NULL;
}
return new NodeCollection<NodeDescendantsIterator>(
base, base::Bind(&IsElementWithClassName, name));
}
// static
scoped_refptr<HTMLCollection> HTMLCollection::CreateWithElementsByLocalName(
const scoped_refptr<const Node>& base, const std::string& name) {
if (!base) {
return NULL;
}
return new NodeCollection<NodeDescendantsIterator>(
base, base::Bind(&IsElementWithLocalName, name));
}
HTMLCollection::HTMLCollection() { GlobalStats::GetInstance()->Add(this); }
HTMLCollection::~HTMLCollection() { GlobalStats::GetInstance()->Remove(this); }
} // namespace dom
} // namespace cobalt