| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // CompilerD3D.h: Defines the rx::CompilerD3D class, an implementation of rx::CompilerImpl. |
| |
| #ifndef LIBANGLE_RENDERER_COMPILERD3D_H_ |
| #define LIBANGLE_RENDERER_COMPILERD3D_H_ |
| |
| #include "libANGLE/renderer/CompilerImpl.h" |
| #include "libANGLE/renderer/d3d/RendererD3D.h" |
| |
| namespace rx |
| { |
| |
| class CompilerD3D : public CompilerImpl |
| { |
| public: |
| CompilerD3D(ShShaderOutput translatorOutputType); |
| ~CompilerD3D() override {} |
| |
| gl::Error release() override { return gl::NoError(); } |
| ShShaderOutput getTranslatorOutputType() const override { return mTranslatorOutputType; } |
| |
| private: |
| ShShaderOutput mTranslatorOutputType; |
| }; |
| |
| } |
| |
| #endif // LIBANGLE_RENDERER_COMPILERD3D_H_ |