| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_ |
| #define LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_ |
| |
| #include "angle_gl.h" |
| |
| #include "common/angleutils.h" |
| #include "libANGLE/renderer/RenderbufferImpl.h" |
| |
| namespace rx |
| { |
| class EGLImageD3D; |
| class RendererD3D; |
| class RenderTargetD3D; |
| class SwapChainD3D; |
| |
| class RenderbufferD3D : public RenderbufferImpl |
| { |
| public: |
| RenderbufferD3D(RendererD3D *renderer); |
| virtual ~RenderbufferD3D(); |
| |
| gl::Error setStorage(GLenum internalformat, size_t width, size_t height) override; |
| gl::Error setStorageMultisample(size_t samples, |
| GLenum internalformat, |
| size_t width, |
| size_t height) override; |
| gl::Error setStorageEGLImageTarget(egl::Image *image) override; |
| |
| gl::Error getRenderTarget(RenderTargetD3D **outRenderTarget); |
| gl::Error getAttachmentRenderTarget(GLenum binding, |
| const gl::ImageIndex &imageIndex, |
| FramebufferAttachmentRenderTarget **rtOut) override; |
| |
| private: |
| RendererD3D *mRenderer; |
| RenderTargetD3D *mRenderTarget; |
| EGLImageD3D *mImage; |
| }; |
| |
| } |
| |
| #endif // LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_ |