| // |
| // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived |
| // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_ |
| |
| #include "libANGLE/Error.h" |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/renderer/d3d/TextureStorage.h" |
| #include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h" |
| #include "libANGLE/renderer/d3d/d3d11/texture_format_table.h" |
| |
| #include <array> |
| #include <map> |
| |
| namespace gl |
| { |
| struct ImageIndex; |
| } |
| |
| namespace rx |
| { |
| class EGLImageD3D; |
| class RenderTargetD3D; |
| class RenderTarget11; |
| class Renderer11; |
| class SwapChain11; |
| class Image11; |
| struct Renderer11DeviceCaps; |
| |
| class TextureStorage11 : public TextureStorage |
| { |
| public: |
| ~TextureStorage11() override; |
| |
| static DWORD GetTextureBindFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget); |
| static DWORD GetTextureMiscFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget, int levels); |
| |
| UINT getBindFlags() const; |
| UINT getMiscFlags() const; |
| const d3d11::Format &getFormatSet() const; |
| gl::Error getSRVLevels(GLint baseLevel, GLint maxLevel, ID3D11ShaderResourceView **outSRV); |
| gl::Error generateSwizzles(const gl::SwizzleState &swizzleTarget); |
| void markLevelDirty(int mipLevel); |
| void markDirty(); |
| |
| gl::Error updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource, |
| const gl::ImageIndex &index, const gl::Box ©Area); |
| |
| gl::Error copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource, |
| const gl::ImageIndex &index, const gl::Box ®ion); |
| |
| // TextureStorage virtual functions |
| int getTopLevel() const override; |
| bool isRenderTarget() const override; |
| bool isManaged() const override; |
| bool supportsNativeMipmapFunction() const override; |
| int getLevelCount() const override; |
| gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, |
| const gl::ImageIndex &destIndex) override; |
| gl::Error copyToStorage(TextureStorage *destStorage) override; |
| gl::Error setData(const gl::ImageIndex &index, |
| ImageD3D *image, |
| const gl::Box *destBox, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixelData) override; |
| |
| virtual gl::Error getSRV(const gl::TextureState &textureState, |
| ID3D11ShaderResourceView **outSRV); |
| virtual UINT getSubresourceIndex(const gl::ImageIndex &index) const; |
| virtual gl::Error getResource(ID3D11Resource **outResource) = 0; |
| virtual void associateImage(Image11* image, const gl::ImageIndex &index) = 0; |
| virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage) = 0; |
| virtual void verifyAssociatedImageValid(const gl::ImageIndex &index, |
| Image11 *expectedImage) = 0; |
| virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage) = 0; |
| |
| protected: |
| TextureStorage11(Renderer11 *renderer, UINT bindFlags, UINT miscFlags, GLenum internalFormat); |
| int getLevelWidth(int mipLevel) const; |
| int getLevelHeight(int mipLevel) const; |
| int getLevelDepth(int mipLevel) const; |
| |
| // Some classes (e.g. TextureStorage11_2D) will override getMippedResource. |
| virtual gl::Error getMippedResource(ID3D11Resource **outResource) { return getResource(outResource); } |
| |
| virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture) = 0; |
| virtual gl::Error getSwizzleRenderTarget(int mipLevel, |
| const d3d11::RenderTargetView **outRTV) = 0; |
| gl::Error getSRVLevel(int mipLevel, bool blitSRV, ID3D11ShaderResourceView **outSRV); |
| |
| // Get a version of a depth texture with only depth information, not stencil. |
| enum DropStencil |
| { |
| CREATED, |
| ALREADY_EXISTS |
| }; |
| virtual gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(); |
| gl::Error initDropStencilTexture(const gl::ImageIndexIterator &it); |
| |
| // The baseLevel parameter should *not* have mTopLevel applied. |
| virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture, |
| ID3D11ShaderResourceView **outSRV) const = 0; |
| |
| void verifySwizzleExists(const gl::SwizzleState &swizzleState); |
| |
| // Clear all cached non-swizzle SRVs and invalidate the swizzle cache. |
| void clearSRVCache(); |
| |
| Renderer11 *mRenderer; |
| int mTopLevel; |
| unsigned int mMipLevels; |
| |
| const d3d11::Format &mFormatInfo; |
| unsigned int mTextureWidth; |
| unsigned int mTextureHeight; |
| unsigned int mTextureDepth; |
| |
| gl::SwizzleState mSwizzleCache[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| ID3D11Texture2D *mDropStencilTexture; |
| |
| private: |
| const UINT mBindFlags; |
| const UINT mMiscFlags; |
| |
| struct SRVKey |
| { |
| SRVKey(int baseLevel, int mipLevels, bool swizzle, bool dropStencil); |
| |
| bool operator<(const SRVKey &rhs) const; |
| |
| int baseLevel = 0; // Without mTopLevel applied. |
| int mipLevels = 0; |
| bool swizzle = false; |
| bool dropStencil = false; |
| }; |
| typedef std::map<SRVKey, ID3D11ShaderResourceView *> SRVCache; |
| |
| gl::Error getCachedOrCreateSRV(const SRVKey &key, ID3D11ShaderResourceView **outSRV); |
| |
| SRVCache mSrvCache; |
| std::array<ID3D11ShaderResourceView *, gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS> mLevelSRVs; |
| std::array<ID3D11ShaderResourceView *, gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS> mLevelBlitSRVs; |
| }; |
| |
| class TextureStorage11_2D : public TextureStorage11 |
| { |
| public: |
| TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain); |
| TextureStorage11_2D(Renderer11 *renderer, |
| IUnknown *texture, |
| bool bindChroma, |
| unsigned int arrayIndex); |
| TextureStorage11_2D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly = false); |
| ~TextureStorage11_2D() override; |
| |
| gl::Error getResource(ID3D11Resource **outResource) override; |
| gl::Error getMippedResource(ID3D11Resource **outResource) override; |
| gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) override; |
| |
| gl::Error copyToStorage(TextureStorage *destStorage) override; |
| |
| void associateImage(Image11 *image, const gl::ImageIndex &index) override; |
| void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; |
| void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; |
| gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11 *incomingImage) override; |
| |
| gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture) override; |
| |
| protected: |
| gl::Error getSwizzleTexture(ID3D11Resource **outTexture) override; |
| gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; |
| |
| gl::ErrorOrResult<DropStencil> ensureDropStencilTexture() override; |
| |
| gl::Error ensureTextureExists(int mipLevels); |
| |
| private: |
| gl::Error createSRV(int baseLevel, |
| int mipLevels, |
| DXGI_FORMAT format, |
| ID3D11Resource *texture, |
| ID3D11ShaderResourceView **outSRV) const override; |
| |
| ID3D11Texture2D *mTexture; |
| RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| bool mHasKeyedMutex; |
| |
| // These are members related to the zero max-LOD workaround. |
| // D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped texture (i.e. solely sample from level zero). |
| // These members are used to work around this limitation. |
| // Usually only mTexture XOR mLevelZeroTexture will exist. |
| // For example, if an app creates a texture with only one level, then 9_3 will only create mLevelZeroTexture. |
| // However, in some scenarios, both textures have to be created. This incurs additional memory overhead. |
| // One example of this is an application that creates a texture, calls glGenerateMipmap, and then disables mipmaps on the texture. |
| // A more likely example is an app that creates an empty texture, renders to it, and then calls glGenerateMipmap |
| // TODO: In this rendering scenario, release the mLevelZeroTexture after mTexture has been created to save memory. |
| ID3D11Texture2D *mLevelZeroTexture; |
| RenderTarget11 *mLevelZeroRenderTarget; |
| bool mUseLevelZeroTexture; |
| |
| // Swizzle-related variables |
| ID3D11Texture2D *mSwizzleTexture; |
| d3d11::RenderTargetView mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| |
| Image11 *mAssociatedImages[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| bool mBindChroma; |
| UINT mArrayIndex; |
| }; |
| |
| class TextureStorage11_External : public TextureStorage11 |
| { |
| public: |
| TextureStorage11_External(Renderer11 *renderer, |
| egl::Stream *stream, |
| const egl::Stream::GLTextureDescription &glDesc); |
| ~TextureStorage11_External() override; |
| |
| gl::Error getResource(ID3D11Resource **outResource) override; |
| gl::Error getMippedResource(ID3D11Resource **outResource) override; |
| gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) override; |
| |
| gl::Error copyToStorage(TextureStorage *destStorage) override; |
| |
| void associateImage(Image11 *image, const gl::ImageIndex &index) override; |
| void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; |
| void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; |
| gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11 *incomingImage) override; |
| |
| protected: |
| gl::Error getSwizzleTexture(ID3D11Resource **outTexture) override; |
| gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; |
| |
| private: |
| gl::Error createSRV(int baseLevel, |
| int mipLevels, |
| DXGI_FORMAT format, |
| ID3D11Resource *texture, |
| ID3D11ShaderResourceView **outSRV) const override; |
| |
| ID3D11Texture2D *mTexture; |
| int mSubresourceIndex; |
| bool mHasKeyedMutex; |
| |
| Image11 *mAssociatedImage; |
| }; |
| |
| class TextureStorage11_EGLImage final : public TextureStorage11 |
| { |
| public: |
| TextureStorage11_EGLImage(Renderer11 *renderer, |
| EGLImageD3D *eglImage, |
| RenderTarget11 *renderTarget11); |
| ~TextureStorage11_EGLImage() override; |
| |
| gl::Error getResource(ID3D11Resource **outResource) override; |
| gl::Error getSRV(const gl::TextureState &textureState, |
| ID3D11ShaderResourceView **outSRV) override; |
| gl::Error getMippedResource(ID3D11Resource **outResource) override; |
| gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) override; |
| |
| gl::Error copyToStorage(TextureStorage *destStorage) override; |
| |
| void associateImage(Image11 *image, const gl::ImageIndex &index) override; |
| void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; |
| void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; |
| gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11 *incomingImage) override; |
| |
| gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture) override; |
| |
| protected: |
| gl::Error getSwizzleTexture(ID3D11Resource **outTexture) override; |
| gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; |
| |
| private: |
| // Check if the EGL image's render target has been updated due to orphaning and delete |
| // any SRVs and other resources based on the image's old render target. |
| gl::Error checkForUpdatedRenderTarget(); |
| |
| gl::Error createSRV(int baseLevel, |
| int mipLevels, |
| DXGI_FORMAT format, |
| ID3D11Resource *texture, |
| ID3D11ShaderResourceView **outSRV) const override; |
| |
| gl::Error getImageRenderTarget(RenderTarget11 **outRT) const; |
| |
| EGLImageD3D *mImage; |
| uintptr_t mCurrentRenderTarget; |
| |
| // Swizzle-related variables |
| ID3D11Texture2D *mSwizzleTexture; |
| std::vector<d3d11::RenderTargetView> mSwizzleRenderTargets; |
| }; |
| |
| class TextureStorage11_Cube : public TextureStorage11 |
| { |
| public: |
| TextureStorage11_Cube(Renderer11 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly); |
| ~TextureStorage11_Cube() override; |
| |
| UINT getSubresourceIndex(const gl::ImageIndex &index) const override; |
| |
| gl::Error getResource(ID3D11Resource **outResource) override; |
| gl::Error getMippedResource(ID3D11Resource **outResource) override; |
| gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) override; |
| |
| gl::Error copyToStorage(TextureStorage *destStorage) override; |
| |
| void associateImage(Image11 *image, const gl::ImageIndex &index) override; |
| void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; |
| void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; |
| gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11 *incomingImage) override; |
| |
| gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture) override; |
| |
| protected: |
| gl::Error getSwizzleTexture(ID3D11Resource **outTexture) override; |
| gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; |
| |
| gl::ErrorOrResult<DropStencil> ensureDropStencilTexture() override; |
| |
| gl::Error ensureTextureExists(int mipLevels); |
| |
| private: |
| gl::Error createSRV(int baseLevel, |
| int mipLevels, |
| DXGI_FORMAT format, |
| ID3D11Resource *texture, |
| ID3D11ShaderResourceView **outSRV) const override; |
| gl::Error createRenderTargetSRV(ID3D11Resource *texture, |
| const gl::ImageIndex &index, |
| DXGI_FORMAT resourceFormat, |
| ID3D11ShaderResourceView **srv) const; |
| |
| static const size_t CUBE_FACE_COUNT = 6; |
| |
| ID3D11Texture2D *mTexture; |
| RenderTarget11 *mRenderTarget[CUBE_FACE_COUNT][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| |
| // Level-zero workaround members. See TextureStorage11_2D's workaround members for a description. |
| ID3D11Texture2D *mLevelZeroTexture; |
| RenderTarget11 *mLevelZeroRenderTarget[CUBE_FACE_COUNT]; |
| bool mUseLevelZeroTexture; |
| |
| ID3D11Texture2D *mSwizzleTexture; |
| d3d11::RenderTargetView mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| |
| Image11 *mAssociatedImages[CUBE_FACE_COUNT][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| }; |
| |
| class TextureStorage11_3D : public TextureStorage11 |
| { |
| public: |
| TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, |
| GLsizei width, GLsizei height, GLsizei depth, int levels); |
| ~TextureStorage11_3D() override; |
| |
| gl::Error getResource(ID3D11Resource **outResource) override; |
| |
| // Handles both layer and non-layer RTs |
| gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) override; |
| |
| void associateImage(Image11 *image, const gl::ImageIndex &index) override; |
| void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; |
| void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; |
| gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11 *incomingImage) override; |
| |
| protected: |
| gl::Error getSwizzleTexture(ID3D11Resource **outTexture) override; |
| gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; |
| |
| private: |
| gl::Error createSRV(int baseLevel, |
| int mipLevels, |
| DXGI_FORMAT format, |
| ID3D11Resource *texture, |
| ID3D11ShaderResourceView **outSRV) const override; |
| |
| typedef std::pair<int, int> LevelLayerKey; |
| typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap; |
| RenderTargetMap mLevelLayerRenderTargets; |
| |
| RenderTarget11 *mLevelRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| |
| ID3D11Texture3D *mTexture; |
| ID3D11Texture3D *mSwizzleTexture; |
| d3d11::RenderTargetView mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| |
| Image11 *mAssociatedImages[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| }; |
| |
| class TextureStorage11_2DArray : public TextureStorage11 |
| { |
| public: |
| TextureStorage11_2DArray(Renderer11 *renderer, GLenum internalformat, bool renderTarget, |
| GLsizei width, GLsizei height, GLsizei depth, int levels); |
| ~TextureStorage11_2DArray() override; |
| |
| gl::Error getResource(ID3D11Resource **outResource) override; |
| gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) override; |
| |
| void associateImage(Image11 *image, const gl::ImageIndex &index) override; |
| void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; |
| void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; |
| gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11 *incomingImage) override; |
| |
| protected: |
| gl::Error getSwizzleTexture(ID3D11Resource **outTexture) override; |
| gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; |
| |
| gl::ErrorOrResult<DropStencil> ensureDropStencilTexture() override; |
| |
| private: |
| gl::Error createSRV(int baseLevel, |
| int mipLevels, |
| DXGI_FORMAT format, |
| ID3D11Resource *texture, |
| ID3D11ShaderResourceView **outSRV) const override; |
| gl::Error createRenderTargetSRV(ID3D11Resource *texture, |
| const gl::ImageIndex &index, |
| DXGI_FORMAT resourceFormat, |
| ID3D11ShaderResourceView **srv) const; |
| |
| typedef std::pair<int, int> LevelLayerKey; |
| typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap; |
| RenderTargetMap mRenderTargets; |
| |
| ID3D11Texture2D *mTexture; |
| |
| ID3D11Texture2D *mSwizzleTexture; |
| d3d11::RenderTargetView mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| |
| typedef std::map<LevelLayerKey, Image11*> ImageMap; |
| ImageMap mAssociatedImages; |
| }; |
| |
| } |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_ |