| // |
| // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // formatutils9.h: Queries for GL image formats and their translations to D3D |
| // formats. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_ |
| #define LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_ |
| |
| #include "angle_gl.h" |
| |
| #include <cstddef> |
| #include <stdint.h> |
| |
| #include <map> |
| |
| namespace gl |
| { |
| struct FormatType; |
| } |
| |
| namespace rx |
| { |
| typedef void (*VertexCopyFunction)(const uint8_t *input, size_t stride, size_t count, uint8_t *output); |
| |
| enum VertexConversionType |
| { |
| VERTEX_CONVERT_NONE = 0, |
| VERTEX_CONVERT_CPU = 1, |
| VERTEX_CONVERT_GPU = 2, |
| VERTEX_CONVERT_BOTH = 3 |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_ |