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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COBALT_MEDIA_BASE_DECODER_FACTORY_H_
#define COBALT_MEDIA_BASE_DECODER_FACTORY_H_
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_vector.h"
#include "cobalt/media/base/media_export.h"
namespace base {
class SingleThreadTaskRunner;
}
namespace cobalt {
namespace media {
class AudioDecoder;
class GpuVideoAcceleratorFactories;
class VideoDecoder;
// A factory class for creating audio and video decoders.
class MEDIA_EXPORT DecoderFactory {
public:
DecoderFactory();
virtual ~DecoderFactory();
// Creates audio decoders and append them to the end of |audio_decoders|.
// Decoders are single-threaded, each decoder should run on |task_runner|.
virtual void CreateAudioDecoders(
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
ScopedVector<AudioDecoder>* audio_decoders);
// Creates video decoders and append them to the end of |video_decoders|.
// Decoders are single-threaded, each decoder should run on |task_runner|.
virtual void CreateVideoDecoders(
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
GpuVideoAcceleratorFactories* gpu_factories,
ScopedVector<VideoDecoder>* video_decoders);
private:
DISALLOW_COPY_AND_ASSIGN(DecoderFactory);
};
} // namespace media
} // namespace cobalt
#endif // COBALT_MEDIA_BASE_DECODER_FACTORY_H_