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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTarget9.h: Defines a D3D9-specific wrapper for IDirect3DSurface9 pointers
// retained by Renderbuffers.
#ifndef LIBGLESV2_RENDERER_RENDERTARGET9_H_
#define LIBGLESV2_RENDERER_RENDERTARGET9_H_
#include "libGLESv2/renderer/RenderTarget.h"
namespace rx
{
class Renderer;
class Renderer9;
class RenderTarget9 : public RenderTarget
{
public:
RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface);
RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples);
virtual ~RenderTarget9();
static RenderTarget9 *makeRenderTarget9(RenderTarget *renderTarget);
IDirect3DSurface9 *getSurface();
private:
DISALLOW_COPY_AND_ASSIGN(RenderTarget9);
IDirect3DSurface9 *mRenderTarget;
Renderer9 *mRenderer;
};
}
#endif // LIBGLESV2_RENDERER_RENDERTARGET9_H_