blob: 293e340845e53792271558edb551598753746861 [file] [log] [blame]
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable.h: Defines a renderer-agnostic class to contain shader
// executable implementation details.
#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_
#define LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_
#include "common/angleutils.h"
namespace rx
{
class ShaderExecutable
{
public:
ShaderExecutable(const void *function, size_t length) : mLength(length)
{
mFunction = new char[length];
memcpy(mFunction, function, length);
}
virtual ~ShaderExecutable()
{
delete[] mFunction;
}
void *getFunction() const
{
return mFunction;
}
size_t getLength() const
{
return mLength;
}
private:
DISALLOW_COPY_AND_ASSIGN(ShaderExecutable);
void *mFunction;
const size_t mLength;
};
}
#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_