blob: c6ec1cf7d2cdaeba44d4a5b85579d18297a41fad [file] [log] [blame]
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable11.h: Defines a D3D11-specific class to contain shader
// executable implementation details.
#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
#define LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
#include "libGLESv2/renderer/ShaderExecutable.h"
namespace rx
{
class ShaderExecutable11 : public ShaderExecutable
{
public:
ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable);
ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable);
ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable);
virtual ~ShaderExecutable11();
static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutable *executable);
ID3D11PixelShader *getPixelShader() const;
ID3D11VertexShader *getVertexShader() const;
ID3D11GeometryShader *getGeometryShader() const;
ID3D11Buffer *getConstantBuffer(ID3D11Device *device, unsigned int registerCount);
private:
DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11);
ID3D11PixelShader *mPixelExecutable;
ID3D11VertexShader *mVertexExecutable;
ID3D11GeometryShader *mGeometryExecutable;
ID3D11Buffer *mConstantBuffer;
};
}
#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_