blob: 8aa74a7cba1b43708e30a3af9e75a710b97864a6 [file] [log] [blame]
#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived
// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
// D3D9 texture.
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/Renderer9.h"
#include "libGLESv2/renderer/TextureStorage9.h"
#include "libGLESv2/renderer/SwapChain9.h"
#include "libGLESv2/renderer/RenderTarget9.h"
#include "libGLESv2/renderer/renderer9_utils.h"
#include "libGLESv2/Texture.h"
namespace rx
{
TextureStorage9::TextureStorage9(Renderer *renderer, DWORD usage)
: mLodOffset(0),
mRenderer(Renderer9::makeRenderer9(renderer)),
mD3DUsage(usage),
mD3DPool(mRenderer->getTexturePool(usage))
{
}
TextureStorage9::~TextureStorage9()
{
}
TextureStorage9 *TextureStorage9::makeTextureStorage9(TextureStorage *storage)
{
ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9*, storage));
return static_cast<TextureStorage9*>(storage);
}
DWORD TextureStorage9::GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable)
{
DWORD d3dusage = 0;
if (d3dfmt == D3DFMT_INTZ)
{
d3dusage |= D3DUSAGE_DEPTHSTENCIL;
}
else if(forceRenderable || (TextureStorage9::IsTextureFormatRenderable(d3dfmt) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE)))
{
d3dusage |= D3DUSAGE_RENDERTARGET;
}
return d3dusage;
}
bool TextureStorage9::IsTextureFormatRenderable(D3DFORMAT format)
{
if (format == D3DFMT_INTZ)
{
return true;
}
switch(format)
{
case D3DFMT_L8:
case D3DFMT_A8L8:
case D3DFMT_DXT1:
case D3DFMT_DXT3:
case D3DFMT_DXT5:
return false;
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
case D3DFMT_A16B16G16R16F:
case D3DFMT_A32B32G32R32F:
return true;
default:
UNREACHABLE();
}
return false;
}
bool TextureStorage9::isRenderTarget() const
{
return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0;
}
bool TextureStorage9::isManaged() const
{
return (mD3DPool == D3DPOOL_MANAGED);
}
D3DPOOL TextureStorage9::getPool() const
{
return mD3DPool;
}
DWORD TextureStorage9::getUsage() const
{
return mD3DUsage;
}
int TextureStorage9::getLodOffset() const
{
return mLodOffset;
}
int TextureStorage9::levelCount()
{
return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0;
}
TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain) : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
{
IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
mTexture = surfaceTexture;
mRenderTarget = NULL;
initializeRenderTarget();
}
TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
: TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable))
{
mTexture = NULL;
mRenderTarget = NULL;
// if the width or height is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
if (width > 0 && height > 0)
{
IDirect3DDevice9 *device = mRenderer->getDevice();
gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset);
HRESULT result = device->CreateTexture(width, height, levels ? levels + mLodOffset : 0, getUsage(),
mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
gl::error(GL_OUT_OF_MEMORY);
}
}
initializeRenderTarget();
}
TextureStorage9_2D::~TextureStorage9_2D()
{
if (mTexture)
{
mTexture->Release();
}
delete mRenderTarget;
}
TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *storage)
{
ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_2D*, storage));
return static_cast<TextureStorage9_2D*>(storage);
}
// Increments refcount on surface.
// caller must Release() the returned surface
IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty)
{
IDirect3DSurface9 *surface = NULL;
if (mTexture)
{
HRESULT result = mTexture->GetSurfaceLevel(level + mLodOffset, &surface);
ASSERT(SUCCEEDED(result));
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
if (level + mLodOffset != 0 && isManaged() && dirty)
{
mTexture->AddDirtyRect(NULL);
}
}
return surface;
}
RenderTarget *TextureStorage9_2D::getRenderTarget()
{
return mRenderTarget;
}
void TextureStorage9_2D::generateMipmap(int level)
{
IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false);
IDirect3DSurface9 *lower = getSurfaceLevel(level, true);
if (upper != NULL && lower != NULL)
{
mRenderer->boxFilter(upper, lower);
}
if (upper != NULL) upper->Release();
if (lower != NULL) lower->Release();
}
IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const
{
return mTexture;
}
void TextureStorage9_2D::initializeRenderTarget()
{
ASSERT(mRenderTarget == NULL);
if (mTexture != NULL && isRenderTarget())
{
IDirect3DSurface9 *surface = getSurfaceLevel(0, false);
mRenderTarget = new RenderTarget9(mRenderer, surface);
}
}
TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
: TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable))
{
mTexture = NULL;
for (int i = 0; i < 6; ++i)
{
mRenderTarget[i] = NULL;
}
// if the size is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
if (size > 0)
{
IDirect3DDevice9 *device = mRenderer->getDevice();
int height = size;
gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset);
HRESULT result = device->CreateCubeTexture(size, levels ? levels + mLodOffset : 0, getUsage(),
mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
gl::error(GL_OUT_OF_MEMORY);
}
}
initializeRenderTarget();
}
TextureStorage9_Cube::~TextureStorage9_Cube()
{
if (mTexture)
{
mTexture->Release();
}
for (int i = 0; i < 6; ++i)
{
delete mRenderTarget[i];
}
}
TextureStorage9_Cube *TextureStorage9_Cube::makeTextureStorage9_Cube(TextureStorage *storage)
{
ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_Cube*, storage));
return static_cast<TextureStorage9_Cube*>(storage);
}
// Increments refcount on surface.
// caller must Release() the returned surface
IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty)
{
IDirect3DSurface9 *surface = NULL;
if (mTexture)
{
D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
HRESULT result = mTexture->GetCubeMapSurface(face, level + mLodOffset, &surface);
ASSERT(SUCCEEDED(result));
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
if (level != 0 && isManaged() && dirty)
{
mTexture->AddDirtyRect(face, NULL);
}
}
return surface;
}
RenderTarget *TextureStorage9_Cube::getRenderTarget(GLenum faceTarget)
{
return mRenderTarget[gl::TextureCubeMap::faceIndex(faceTarget)];
}
void TextureStorage9_Cube::generateMipmap(int face, int level)
{
IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1, false);
IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true);
if (upper != NULL && lower != NULL)
{
mRenderer->boxFilter(upper, lower);
}
if (upper != NULL) upper->Release();
if (lower != NULL) lower->Release();
}
IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const
{
return mTexture;
}
void TextureStorage9_Cube::initializeRenderTarget()
{
if (mTexture != NULL && isRenderTarget())
{
IDirect3DSurface9 *surface = NULL;
for (int i = 0; i < 6; ++i)
{
ASSERT(mRenderTarget[i] == NULL);
surface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, false);
mRenderTarget[i] = new RenderTarget9(mRenderer, surface);
}
}
}
}