#if 0 | |
// | |
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 | |
// | |
// | |
// fxc /E PS_PassthroughLum /T ps_4_0 /Fh compiled/passthroughlum11ps.h | |
// Passthrough11.hlsl | |
// | |
// | |
// Resource Bindings: | |
// | |
// Name Type Format Dim Slot Elements | |
// ------------------------------ ---------- ------- ----------- ---- -------- | |
// Sampler sampler NA NA 0 1 | |
// Texture texture float4 2d 0 1 | |
// | |
// | |
// | |
// Input signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------ ------ | |
// SV_POSITION 0 xyzw 0 POS float | |
// TEXCOORD 0 xy 1 NONE float xy | |
// | |
// | |
// Output signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------ ------ | |
// SV_TARGET 0 xyzw 0 TARGET float xyzw | |
// | |
ps_4_0 | |
dcl_sampler s0, mode_default | |
dcl_resource_texture2d (float,float,float,float) t0 | |
dcl_input_ps linear v1.xy | |
dcl_output o0.xyzw | |
dcl_temps 1 | |
sample r0.xyzw, v1.xyxx, t0.xyzw, s0 | |
mov o0.xyz, r0.xxxx | |
mov o0.w, l(1.000000) | |
ret | |
// Approximately 4 instruction slots used | |
#endif | |
const BYTE g_PS_PassthroughLum[] = | |
{ | |
68, 88, 66, 67, 97, 41, | |
37, 154, 0, 174, 137, 157, | |
76, 219, 230, 26, 227, 174, | |
187, 66, 1, 0, 0, 0, | |
128, 2, 0, 0, 5, 0, | |
0, 0, 52, 0, 0, 0, | |
220, 0, 0, 0, 52, 1, | |
0, 0, 104, 1, 0, 0, | |
4, 2, 0, 0, 82, 68, | |
69, 70, 160, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 2, 0, 0, 0, | |
28, 0, 0, 0, 0, 4, | |
255, 255, 0, 1, 0, 0, | |
108, 0, 0, 0, 92, 0, | |
0, 0, 3, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 1, 0, 0, 0, | |
100, 0, 0, 0, 2, 0, | |
0, 0, 5, 0, 0, 0, | |
4, 0, 0, 0, 255, 255, | |
255, 255, 0, 0, 0, 0, | |
1, 0, 0, 0, 13, 0, | |
0, 0, 83, 97, 109, 112, | |
108, 101, 114, 0, 84, 101, | |
120, 116, 117, 114, 101, 0, | |
77, 105, 99, 114, 111, 115, | |
111, 102, 116, 32, 40, 82, | |
41, 32, 72, 76, 83, 76, | |
32, 83, 104, 97, 100, 101, | |
114, 32, 67, 111, 109, 112, | |
105, 108, 101, 114, 32, 57, | |
46, 50, 57, 46, 57, 53, | |
50, 46, 51, 49, 49, 49, | |
0, 171, 171, 171, 73, 83, | |
71, 78, 80, 0, 0, 0, | |
2, 0, 0, 0, 8, 0, | |
0, 0, 56, 0, 0, 0, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 3, 0, 0, 0, | |
0, 0, 0, 0, 15, 0, | |
0, 0, 68, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 3, 0, 0, 0, | |
1, 0, 0, 0, 3, 3, | |
0, 0, 83, 86, 95, 80, | |
79, 83, 73, 84, 73, 79, | |
78, 0, 84, 69, 88, 67, | |
79, 79, 82, 68, 0, 171, | |
171, 171, 79, 83, 71, 78, | |
44, 0, 0, 0, 1, 0, | |
0, 0, 8, 0, 0, 0, | |
32, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
3, 0, 0, 0, 0, 0, | |
0, 0, 15, 0, 0, 0, | |
83, 86, 95, 84, 65, 82, | |
71, 69, 84, 0, 171, 171, | |
83, 72, 68, 82, 148, 0, | |
0, 0, 64, 0, 0, 0, | |
37, 0, 0, 0, 90, 0, | |
0, 3, 0, 96, 16, 0, | |
0, 0, 0, 0, 88, 24, | |
0, 4, 0, 112, 16, 0, | |
0, 0, 0, 0, 85, 85, | |
0, 0, 98, 16, 0, 3, | |
50, 16, 16, 0, 1, 0, | |
0, 0, 101, 0, 0, 3, | |
242, 32, 16, 0, 0, 0, | |
0, 0, 104, 0, 0, 2, | |
1, 0, 0, 0, 69, 0, | |
0, 9, 242, 0, 16, 0, | |
0, 0, 0, 0, 70, 16, | |
16, 0, 1, 0, 0, 0, | |
70, 126, 16, 0, 0, 0, | |
0, 0, 0, 96, 16, 0, | |
0, 0, 0, 0, 54, 0, | |
0, 5, 114, 32, 16, 0, | |
0, 0, 0, 0, 6, 0, | |
16, 0, 0, 0, 0, 0, | |
54, 0, 0, 5, 130, 32, | |
16, 0, 0, 0, 0, 0, | |
1, 64, 0, 0, 0, 0, | |
128, 63, 62, 0, 0, 1, | |
83, 84, 65, 84, 116, 0, | |
0, 0, 4, 0, 0, 0, | |
1, 0, 0, 0, 0, 0, | |
0, 0, 2, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
2, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0 | |
}; |