blob: f4db0765ebc4b7f17d3ae3b6f88750847cfa20c4 [file] [log] [blame]
#version 100
#extension GL_OES_standard_derivatives : require
precision mediump float;
precision mediump sampler2D;
uniform sampler2D uTextureSampler_0_Stage0;
varying mediump vec4 vinColor_Stage0;
varying highp vec2 vTextureCoords_Stage0;
varying highp float vTexIndex_Stage0;
varying highp vec2 vIntTextureCoords_Stage0;
void main() {
mediump vec4 outputColor_Stage0;
mediump vec4 outputCoverage_Stage0;
{
outputColor_Stage0 = vinColor_Stage0;
highp vec2 uv = vTextureCoords_Stage0;
mediump vec4 texColor;
{
texColor = texture2D(uTextureSampler_0_Stage0, uv).wwww;
}
mediump float distance = 7.96875 * (texColor.x - 0.50196081399917603);
mediump float afwidth;
mediump vec2 dist_grad = vec2(dFdx(distance), -dFdy(distance));
mediump float dg_len2 = dot(dist_grad, dist_grad);
if (dg_len2 < 9.9999997473787516e-05) {
dist_grad = vec2(0.70709997415542603, 0.70709997415542603);
} else {
dist_grad = dist_grad * inversesqrt(dg_len2);
}
mediump vec2 Jdx = dFdx(vIntTextureCoords_Stage0);
mediump vec2 Jdy = -dFdy(vIntTextureCoords_Stage0);
mediump vec2 grad = vec2(dist_grad.x * Jdx.x + dist_grad.y * Jdy.x, dist_grad.x * Jdx.y + dist_grad.y * Jdy.y);
afwidth = 0.64999997615814209 * length(grad);
mediump float val = smoothstep(-afwidth, afwidth, distance);
outputCoverage_Stage0 = vec4(val);
}
{
gl_FragColor = outputColor_Stage0 * outputCoverage_Stage0;
}
}