blob: 4cc0745c8630c204c68d35bf1152c901bcb64bf6 [file] [log] [blame]
#version 100
uniform highp float u_skRTHeight;
precision mediump float;
precision mediump sampler2D;
uniform mediump vec3 uedges_Stage1[4];
uniform sampler2D uTextureSampler_0_Stage0;
varying highp vec2 vlocalCoord_Stage0;
void main() {
highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w);
mediump vec4 outputColor_Stage0;
{
outputColor_Stage0 = vec4(1.0);
highp vec2 texCoord;
texCoord = vlocalCoord_Stage0;
outputColor_Stage0 = texture2D(uTextureSampler_0_Stage0, texCoord);
}
mediump vec4 output_Stage1;
{
mediump float alpha = 1.0;
mediump float edge;
edge = dot(uedges_Stage1[0], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = edge >= 0.5 ? 1.0 : 0.0;
alpha *= edge;
edge = dot(uedges_Stage1[1], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = edge >= 0.5 ? 1.0 : 0.0;
alpha *= edge;
edge = dot(uedges_Stage1[2], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = edge >= 0.5 ? 1.0 : 0.0;
alpha *= edge;
edge = dot(uedges_Stage1[3], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = edge >= 0.5 ? 1.0 : 0.0;
alpha *= edge;
output_Stage1 = vec4(alpha);
}
{
gl_FragColor = outputColor_Stage0 * output_Stage1;
}
}