blob: c6e6080a74d0509311edde6e5e70bce1aa8b7814 [file] [log] [blame]
// Copyright 2016 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "starboard/raspi/shared/window_internal.h"
#include "starboard/common/log.h"
namespace {
const int32_t kLayer = 0;
} // namespace
using starboard::raspi::shared::DispmanxDisplay;
using starboard::raspi::shared::DispmanxElement;
using starboard::raspi::shared::DispmanxRect;
using starboard::raspi::shared::DispmanxResource;
SbWindowPrivate::SbWindowPrivate(const DispmanxDisplay& display,
const SbWindowOptions* options) {
uint32_t window_width = 0;
uint32_t window_height = 0;
if (options && options->size.width > 0 && options->size.height > 0) {
window_width = options->size.width;
window_height = options->size.height;
} else {
// Default is the full screen.
int32_t result =
graphics_get_display_size(0, &window_width, &window_height);
SB_DCHECK(result >= 0);
}
DispmanxRect destination_rect(0, 0, window_width, window_height);
// The "<< 16"s are part of the examples, but unexplained. It appears to work.
DispmanxRect source_rect(0, 0, window_width << 16, window_height << 16);
// The window doesn't have an image resource associated with it.
DispmanxResource resource;
// Creating a window (called an "element" here, created by adding it to the
// display) must happen within an "update", which seems to represent a sort of
// window manager transaction.
element.reset(new DispmanxElement(display, kLayer, destination_rect, resource,
source_rect));
// We can then populate this struct, a pointer to which is what EGL expects as
// a "native window" handle.
window.element = element->handle();
window.width = window_width;
window.height = window_height;
}
SbWindowPrivate::~SbWindowPrivate() {
element.reset();
}