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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_RUN_LOOP_H_
#define BASE_RUN_LOOP_H_
#include "base/base_export.h"
#include "base/callback.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop.h"
namespace base {
#if defined(OS_ANDROID) || defined(__LB_ANDROID__)
class MessagePumpForUI;
#if defined(OS_STARBOARD)
class MessagePumpUIStarboard;
#if defined(OS_IOS)
class MessagePumpUIApplication;
// Helper class to Run a nested MessageLoop. Please do not use nested
// MessageLoops in production code! If you must, use this class instead of
// calling MessageLoop::Run/Quit directly. RunLoop::Run can only be called once
// per RunLoop lifetime. Create a RunLoop on the stack and call Run/Quit to run
// a nested MessageLoop.
class BASE_EXPORT RunLoop {
#if !defined(OS_MACOSX) && !defined(OS_ANDROID) && !defined(__LB_ANDROID__) && \
explicit RunLoop(MessageLoop::Dispatcher* dispatcher);
#if !defined(OS_MACOSX) && !defined(OS_ANDROID) && !defined(__LB_ANDROID__) && \
void set_dispatcher(MessageLoop::Dispatcher* dispatcher) {
dispatcher_ = dispatcher;
// Run the current MessageLoop. This blocks until Quit is called. Before
// calling Run, be sure to grab an AsWeakPtr or the QuitClosure in order to
// stop the MessageLoop asynchronously. MessageLoop::Quit and QuitNow will
// also trigger a return from Run, but those are deprecated.
void Run();
// Run the current MessageLoop until it doesn't find any tasks or messages in
// the queue (it goes idle). WARNING: This may never return! Only use this
// when repeating tasks such as animated web pages have been shut down.
void RunUntilIdle();
bool running() const { return running_; }
// Quit an earlier call to Run(). There can be other nested RunLoops servicing
// the same task queue (MessageLoop); Quitting one RunLoop has no bearing on
// the others. Quit can be called before, during or after Run. If called
// before Run, Run will return immediately when called. Calling Quit after the
// RunLoop has already finished running has no effect.
// WARNING: You must NEVER assume that a call to Quit will terminate the
// targetted message loop. If a nested message loop continues running, the
// target may NEVER terminate. It is very easy to livelock (run forever) in
// such a case.
void Quit();
// Convenience method to get a closure that safely calls Quit (has no effect
// if the RunLoop instance is gone).
// Example:
// RunLoop run_loop;
// PostTask(run_loop.QuitClosure());
// run_loop.Run();
base::Closure QuitClosure();
friend class ::MessageLoop;
#if defined(OS_ANDROID) || defined(__LB_ANDROID__)
// Android doesn't support the blocking MessageLoop::Run, so it calls
// BeforeRun and AfterRun directly.
friend class base::MessagePumpForUI;
#if defined(OS_STARBOARD)
// Similar to Android (because it may be Android), Starboard also doesn't
// support the blocking MessageLoop::Run, so it calls BeforeRun and AfterRun
// directly.
friend class base::MessagePumpUIStarboard;
#if defined(OS_IOS)
// iOS doesn't support the blocking MessageLoop::Run, so it calls
// BeforeRun directly.
friend class base::MessagePumpUIApplication;
// Return false to abort the Run.
bool BeforeRun();
void AfterRun();
MessageLoop* loop_;
// WeakPtrFactory for QuitClosure safety.
base::WeakPtrFactory<RunLoop> weak_factory_;
// Parent RunLoop or NULL if this is the top-most RunLoop.
RunLoop* previous_run_loop_;
#if !defined(OS_MACOSX) && !defined(OS_ANDROID) && !defined(__LB_ANDROID__) && \
MessageLoop::Dispatcher* dispatcher_;
// Used to count how many nested Run() invocations are on the stack.
int run_depth_;
bool run_called_;
bool quit_called_;
bool running_;
// Used to record that QuitWhenIdle() was called on the MessageLoop, meaning
// that we should quit Run once it becomes idle.
bool quit_when_idle_received_;
} // namespace base
#endif // BASE_RUN_LOOP_H_