| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_THREADING_THREAD_H_ |
| #define BASE_THREADING_THREAD_H_ |
| |
| #include <string> |
| |
| #include "base/base_export.h" |
| #include "base/message_loop.h" |
| #include "base/message_loop_proxy.h" |
| #include "base/threading/platform_thread.h" |
| |
| namespace base { |
| |
| // A simple thread abstraction that establishes a MessageLoop on a new thread. |
| // The consumer uses the MessageLoop of the thread to cause code to execute on |
| // the thread. When this object is destroyed the thread is terminated. All |
| // pending tasks queued on the thread's message loop will run to completion |
| // before the thread is terminated. |
| // |
| // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread(). |
| // |
| // After the thread is stopped, the destruction sequence is: |
| // |
| // (1) Thread::CleanUp() |
| // (2) MessageLoop::~MessageLoop |
| // (3.b) MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop |
| class BASE_EXPORT Thread : PlatformThread::Delegate { |
| public: |
| struct Options { |
| Options() : message_loop_type(MessageLoop::TYPE_DEFAULT), stack_size(0) |
| , priority(kThreadPriority_Default), affinity(kNoThreadAffinity) {} |
| Options(MessageLoop::Type type, size_t size) |
| : message_loop_type(type), stack_size(size) |
| , priority(kThreadPriority_Default), affinity(kNoThreadAffinity) {} |
| Options(MessageLoop::Type type, size_t size, ThreadPriority priority) |
| : message_loop_type(type), stack_size(size), priority(priority) |
| , affinity(kNoThreadAffinity) {} |
| Options(MessageLoop::Type type, size_t size, ThreadPriority priority, |
| ThreadAffinity affinity) |
| : message_loop_type(type), stack_size(size), priority(priority) |
| , affinity(affinity) {} |
| |
| // Specifies the type of message loop that will be allocated on the thread. |
| MessageLoop::Type message_loop_type; |
| |
| // Specifies the maximum stack size that the thread is allowed to use. |
| // This does not necessarily correspond to the thread's initial stack size. |
| // A value of 0 indicates that the default maximum should be used. |
| size_t stack_size; |
| |
| // Specifies the initial thread priority. |
| ThreadPriority priority; |
| |
| // Specifies the initial thread core affinity. |
| ThreadAffinity affinity; |
| }; |
| |
| // Constructor. |
| // name is a display string to identify the thread. |
| explicit Thread(const char* name); |
| |
| // Destroys the thread, stopping it if necessary. |
| // |
| // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or |
| // guarantee Stop() is explicitly called before the subclass is destroyed). |
| // This is required to avoid a data race between the destructor modifying the |
| // vtable, and the thread's ThreadMain calling the virtual method Run(). It |
| // also ensures that the CleanUp() virtual method is called on the subclass |
| // before it is destructed. |
| virtual ~Thread(); |
| |
| #if defined(OS_WIN) |
| // Causes the thread to initialize COM. This must be called before calling |
| // Start() or StartWithOptions(). If |use_mta| is false, the thread is also |
| // started with a TYPE_UI message loop. It is an error to call |
| // init_com_with_mta(false) and then StartWithOptions() with any message loop |
| // type other than TYPE_UI. |
| void init_com_with_mta(bool use_mta) { |
| DCHECK(!started_); |
| com_status_ = use_mta ? MTA : STA; |
| } |
| #endif |
| |
| // Starts the thread. Returns true if the thread was successfully started; |
| // otherwise, returns false. Upon successful return, the message_loop() |
| // getter will return non-null. |
| // |
| // Note: This function can't be called on Windows with the loader lock held; |
| // i.e. during a DllMain, global object construction or destruction, atexit() |
| // callback. |
| bool Start(); |
| |
| // Starts the thread. Behaves exactly like Start in addition to allow to |
| // override the default options. |
| // |
| // Note: This function can't be called on Windows with the loader lock held; |
| // i.e. during a DllMain, global object construction or destruction, atexit() |
| // callback. |
| bool StartWithOptions(const Options& options); |
| |
| // Signals the thread to exit and returns once the thread has exited. After |
| // this method returns, the Thread object is completely reset and may be used |
| // as if it were newly constructed (i.e., Start may be called again). |
| // |
| // Stop may be called multiple times and is simply ignored if the thread is |
| // already stopped. |
| // |
| // NOTE: If you are a consumer of Thread, it is not necessary to call this |
| // before deleting your Thread objects, as the destructor will do it. |
| // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR. |
| void Stop(); |
| |
| // Signals the thread to exit in the near future. |
| // |
| // WARNING: This function is not meant to be commonly used. Use at your own |
| // risk. Calling this function will cause message_loop() to become invalid in |
| // the near future. This function was created to workaround a specific |
| // deadlock on Windows with printer worker thread. In any other case, Stop() |
| // should be used. |
| // |
| // StopSoon should not be called multiple times as it is risky to do so. It |
| // could cause a timing issue in message_loop() access. Call Stop() to reset |
| // the thread object once it is known that the thread has quit. |
| void StopSoon(); |
| |
| // Returns the message loop for this thread. Use the MessageLoop's |
| // PostTask methods to execute code on the thread. This only returns |
| // non-null after a successful call to Start. After Stop has been called, |
| // this will return NULL. |
| // |
| // NOTE: You must not call this MessageLoop's Quit method directly. Use |
| // the Thread's Stop method instead. |
| // |
| MessageLoop* message_loop() const { return message_loop_; } |
| |
| // Returns a MessageLoopProxy for this thread. Use the MessageLoopProxy's |
| // PostTask methods to execute code on the thread. This only returns |
| // non-NULL after a successful call to Start. After Stop has been called, |
| // this will return NULL. Callers can hold on to this even after the thread |
| // is gone. |
| scoped_refptr<MessageLoopProxy> message_loop_proxy() const { |
| return message_loop_ ? message_loop_->message_loop_proxy() : NULL; |
| } |
| |
| // Returns the name of this thread (for display in debugger too). |
| const std::string& thread_name() const { return name_; } |
| |
| // The native thread handle. |
| PlatformThreadHandle thread_handle() { return thread_; } |
| |
| // The thread ID. |
| PlatformThreadId thread_id() const { return thread_id_; } |
| |
| // Returns true if the thread has been started, and not yet stopped. |
| bool IsRunning() const; |
| |
| protected: |
| // Called just prior to starting the message loop |
| virtual void Init() {} |
| |
| // Called to start the message loop |
| virtual void Run(MessageLoop* message_loop); |
| |
| // Called just after the message loop ends |
| virtual void CleanUp() {} |
| |
| void ThreadQuitHelper(); |
| void SetThreadWasQuitProperly(bool flag); |
| bool GetThreadWasQuitProperly(); |
| |
| void set_message_loop(MessageLoop* message_loop) { |
| message_loop_ = message_loop; |
| } |
| |
| private: |
| #if defined(OS_WIN) |
| enum ComStatus { |
| NONE, |
| STA, |
| MTA, |
| }; |
| #endif |
| |
| // PlatformThread::Delegate methods: |
| virtual void ThreadMain() override; |
| |
| #if defined(OS_WIN) |
| // Whether this thread needs to initialize COM, and if so, in what mode. |
| ComStatus com_status_; |
| #endif |
| |
| // Whether we successfully started the thread. |
| bool started_; |
| |
| // If true, we're in the middle of stopping, and shouldn't access |
| // |message_loop_|. It may non-NULL and invalid. |
| bool stopping_; |
| |
| // True while inside of Run(). |
| bool running_; |
| |
| // Used to pass data to ThreadMain. |
| struct StartupData; |
| StartupData* startup_data_; |
| |
| // The thread's handle. |
| PlatformThreadHandle thread_; |
| |
| // The thread's message loop. Valid only while the thread is alive. Set |
| // by the created thread. |
| MessageLoop* message_loop_; |
| |
| // Our thread's ID. |
| PlatformThreadId thread_id_; |
| |
| // The name of the thread. Used for debugging purposes. |
| std::string name_; |
| |
| #ifndef NDEBUG |
| // We use this member variable to record whether or not a thread exited |
| // because its Stop method was called. This allows us to catch cases where |
| // MessageLoop::Quit() is called directly, which is unexpected when using a |
| // Thread to setup and run a MessageLoop. |
| bool was_quit_properly_; |
| #endif |
| |
| friend void ThreadQuitHelper(); |
| |
| DISALLOW_COPY_AND_ASSIGN(Thread); |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_THREADING_THREAD_H_ |