| // Copyright 2016 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_DEBUG_DEBUG_CLIENT_H_ |
| #define COBALT_DEBUG_DEBUG_CLIENT_H_ |
| |
| #include <string> |
| |
| #include "base/optional.h" |
| #include "base/synchronization/lock.h" |
| #include "cobalt/debug/debug_server.h" |
| |
| namespace cobalt { |
| namespace debug { |
| |
| // An object that can connect to a debug server. A debug server can accept |
| // connections from multiple debug clients, for example to support simultaneous |
| // connections from the local debug console and a remote devtools session. |
| // |
| // A DebugClient object can send a command to the attached DebugServer using the |
| // |SendCommand| method. |
| // |
| // Debugging events are handled by creating a subclass of the |
| // DebugClient::Delegate class, an instance of which must be specified when |
| // creating a DebugClient. |
| // |
| // A DebugServer is owned to the WebModule it attaches to, and may be destroyed |
| // at any time. When this happens, the DebugServer will notify all |
| // DebugClient objects via a call to OnDetach. This will nullify the internal |
| // reference to the DebugServer and notify the DebugClient::Delegate object. |
| // The DebugClient and DebugServer objects can be running on different threads, |
| // which makes the use of weak pointers here problematic, so instead the |
| // |server_lock_| is used before every access to the server to ensure it is |
| // still connected. |
| |
| class DebugClient { |
| public: |
| class Delegate { |
| public: |
| // Event handlers called by the debug server from its thread. |
| virtual void OnDebugClientEvent( |
| const std::string& method, |
| const base::optional<std::string>& json_params) = 0; |
| |
| virtual void OnDebugClientDetach(const std::string& reason) = 0; |
| |
| protected: |
| virtual ~Delegate(); |
| }; |
| |
| DebugClient(DebugServer* server, Delegate* delegate); |
| ~DebugClient(); |
| |
| // Whether this client is currently attached to a server. |
| bool IsAttached(); |
| |
| // Called by the server when it is destroyed. |
| void OnDetach(const std::string& reason); |
| |
| // Called by the server when a debugging event occurs. |
| void OnEvent(const std::string& method, |
| const base::optional<std::string>& json_params); |
| |
| // Sends a command to the attached server, with a callback for the response. |
| void SendCommand(const std::string& method, const std::string& json_params, |
| const DebugServer::CommandCallback& callback); |
| |
| private: |
| // No ownership. Access must be protected by |server_lock_|. |
| DebugServer* server_; |
| |
| // No ownership. |
| Delegate* delegate_; |
| |
| // Used to protect access to the |server_| member, which may be destroyed |
| // from a different thread. |
| base::Lock server_lock_; |
| }; |
| |
| } // namespace debug |
| } // namespace cobalt |
| |
| #endif // COBALT_DEBUG_DEBUG_CLIENT_H_ |