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// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_DEBUG_RENDER_OVERLAY_H_
#define COBALT_DEBUG_RENDER_OVERLAY_H_
#include <string>
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "cobalt/layout/layout_manager.h"
#include "cobalt/render_tree/node.h"
namespace cobalt {
namespace debug {
// Inserted into the render callback pipeline to add additional nodes to the
// render tree.
class RenderOverlay {
public:
typedef layout::LayoutManager::LayoutResults LayoutResults;
typedef base::Callback<void(const LayoutResults&)>
OnRenderTreeProducedCallback;
explicit RenderOverlay(
const OnRenderTreeProducedCallback& render_tree_produced_callback);
// Called when the input layout changes.
void OnRenderTreeProduced(const LayoutResults& layout_results);
// Updates the overlay that will be added to the input layout.
void SetOverlay(const scoped_refptr<render_tree::Node>& overlay);
void ClearInput();
private:
// Adds the overlay (if any) to the input layout and passes on to the
// callback specified in the constructor.
void Process();
OnRenderTreeProducedCallback render_tree_produced_callback_;
scoped_refptr<render_tree::Node> overlay_;
LayoutResults input_layout_;
base::optional<base::TimeTicks> input_receipt_time_;
};
} // namespace debug
} // namespace cobalt
#endif // COBALT_DEBUG_RENDER_OVERLAY_H_