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// Copyright 2015 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_DOM_CHARACTER_DATA_H_
#define COBALT_DOM_CHARACTER_DATA_H_
#include <string>
#include "base/string_piece.h"
#include "cobalt/dom/node.h"
namespace cobalt {
namespace dom {
// Each node inheriting from the CharacterData interface has an associated
// mutable string called data.
// https://www.w3.org/TR/2015/WD-dom-20150428/#interface-characterdata
class CharacterData : public Node {
public:
// Web API: Node
base::optional<std::string> node_value() const override { return data_; }
void set_node_value(const base::optional<std::string>& node_value) override {
// Don't use value_or to avoid copying the string.
if (node_value) {
set_data(node_value.value());
} else {
set_data("");
}
}
base::optional<std::string> text_content() const override { return data_; }
void set_text_content(
const base::optional<std::string>& text_content) override {
// Don't use value_or to avoid copying the string.
if (text_content) {
set_data(text_content.value());
} else {
set_data("");
}
}
// Web API: CharacterData
//
std::string data() const { return data_; }
void set_data(const std::string& data);
// Custom, not in any spec.
//
// Unlike data() which returns a copy, returns a reference to the underlying
// sequence of characters. This can save copying in layout engine where text
// is broken into words. Should be used carefully to avoid dangling string
// iterators.
const std::string& text() const { return data_; }
DEFINE_WRAPPABLE_TYPE(CharacterData);
protected:
CharacterData(Document* document, const base::StringPiece& data);
~CharacterData() override {}
private:
std::string data_;
};
} // namespace dom
} // namespace cobalt
#endif // COBALT_DOM_CHARACTER_DATA_H_