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/*
* Copyright 2017 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "cobalt/input/input_poller_impl.h"
namespace cobalt {
namespace input {
InputPollerImpl::InputPollerImpl() : InputPoller() {
// Initialize the joystick key mapping.
key_offset_map_[kSbKeyGamepadLeftStickUp] = 0.0f;
key_offset_map_[kSbKeyGamepadLeftStickDown] = 0.0f;
key_offset_map_[kSbKeyGamepadLeftStickLeft] = 0.0f;
key_offset_map_[kSbKeyGamepadLeftStickRight] = 0.0f;
key_offset_map_[kSbKeyGamepadRightStickUp] = 0.0f;
key_offset_map_[kSbKeyGamepadRightStickDown] = 0.0f;
key_offset_map_[kSbKeyGamepadRightStickLeft] = 0.0f;
key_offset_map_[kSbKeyGamepadRightStickRight] = 0.0f;
}
bool InputPollerImpl::IsPressed(SbKey keycode) {
starboard::ScopedLock lock(input_mutex_);
return pressed_keys_.find(keycode) != pressed_keys_.end();
}
float InputPollerImpl::AnalogInput(SbKey analog_input_id) {
starboard::ScopedLock lock(input_mutex_);
KeyOffsetMap::const_iterator found = key_offset_map_.find(analog_input_id);
if (found == key_offset_map_.end()) {
return 0.0f;
} else {
return found->second;
}
}
void InputPollerImpl::UpdateInputEvent(
const system_window::InputEvent* input_event) {
starboard::ScopedLock lock(input_mutex_);
switch (input_event->type()) {
case system_window::InputEvent::kKeyDown:
pressed_keys_.insert(input_event->key_code());
break;
case system_window::InputEvent::kKeyUp:
pressed_keys_.erase(input_event->key_code());
break;
case system_window::InputEvent::kKeyMove: {
switch (input_event->key_code()) {
case kSbKeyGamepadLeftStickUp: {
key_offset_map_[kSbKeyGamepadLeftStickUp] =
-input_event->position().y();
key_offset_map_[kSbKeyGamepadLeftStickDown] =
input_event->position().y();
break;
}
case kSbKeyGamepadLeftStickLeft: {
key_offset_map_[kSbKeyGamepadLeftStickLeft] =
-input_event->position().x();
key_offset_map_[kSbKeyGamepadLeftStickRight] =
input_event->position().x();
break;
}
case kSbKeyGamepadRightStickUp: {
key_offset_map_[kSbKeyGamepadRightStickUp] =
-input_event->position().y();
key_offset_map_[kSbKeyGamepadRightStickDown] =
input_event->position().y();
break;
}
case kSbKeyGamepadRightStickLeft: {
key_offset_map_[kSbKeyGamepadRightStickLeft] =
-input_event->position().x();
key_offset_map_[kSbKeyGamepadRightStickRight] =
input_event->position().x();
break;
}
}
} break;
case system_window::InputEvent::kInput:
// Input events (dom::InputEvent) are ignored here.
break;
case system_window::InputEvent::kPointerDown:
case system_window::InputEvent::kPointerUp:
case system_window::InputEvent::kPointerMove:
case system_window::InputEvent::kTouchpadDown:
case system_window::InputEvent::kTouchpadUp:
case system_window::InputEvent::kTouchpadMove:
case system_window::InputEvent::kWheel:
// Pointer and Wheel events are ignored here.
break;
}
}
} // namespace input
} // namespace cobalt