| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COBALT_MATH_POINT3_F_H_ |
| #define COBALT_MATH_POINT3_F_H_ |
| |
| #include <iosfwd> |
| #include <string> |
| |
| #include "cobalt/math/point_f.h" |
| #include "cobalt/math/vector3d_f.h" |
| |
| namespace cobalt { |
| namespace math { |
| |
| // A point has an x, y and z coordinate. |
| class Point3F { |
| public: |
| Point3F() : x_(0), y_(0), z_(0) {} |
| |
| Point3F(float x, float y, float z) : x_(x), y_(y), z_(z) {} |
| |
| explicit Point3F(const PointF& point) : x_(point.x()), y_(point.y()), z_(0) {} |
| |
| ~Point3F() {} |
| |
| void Scale(float scale) { Scale(scale, scale, scale); } |
| |
| void Scale(float x_scale, float y_scale, float z_scale) { |
| SetPoint(x() * x_scale, y() * y_scale, z() * z_scale); |
| } |
| |
| float x() const { return x_; } |
| float y() const { return y_; } |
| float z() const { return z_; } |
| |
| void set_x(float x) { x_ = x; } |
| void set_y(float y) { y_ = y; } |
| void set_z(float z) { z_ = z; } |
| |
| void SetPoint(float x, float y, float z) { |
| x_ = x; |
| y_ = y; |
| z_ = z; |
| } |
| |
| // Offset the point by the given vector. |
| void operator+=(const Vector3dF& v) { |
| x_ += v.x(); |
| y_ += v.y(); |
| z_ += v.z(); |
| } |
| |
| // Offset the point by the given vector's inverse. |
| void operator-=(const Vector3dF& v) { |
| x_ -= v.x(); |
| y_ -= v.y(); |
| z_ -= v.z(); |
| } |
| |
| // Returns the squared euclidean distance between two points. |
| float SquaredDistanceTo(const Point3F& other) const { |
| float dx = x_ - other.x_; |
| float dy = y_ - other.y_; |
| float dz = z_ - other.z_; |
| return dx * dx + dy * dy + dz * dz; |
| } |
| |
| PointF AsPointF() const { return PointF(x_, y_); } |
| |
| // Returns a string representation of 3d point. |
| std::string ToString() const; |
| |
| private: |
| float x_; |
| float y_; |
| float z_; |
| |
| // copy/assign are allowed. |
| }; |
| |
| inline bool operator==(const Point3F& lhs, const Point3F& rhs) { |
| return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z(); |
| } |
| |
| inline bool operator!=(const Point3F& lhs, const Point3F& rhs) { |
| return !(lhs == rhs); |
| } |
| |
| // Add a vector to a point, producing a new point offset by the vector. |
| Point3F operator+(const Point3F& lhs, const Vector3dF& rhs); |
| |
| // Subtract a vector from a point, producing a new point offset by the vector's |
| // inverse. |
| Point3F operator-(const Point3F& lhs, const Vector3dF& rhs); |
| |
| // Subtract one point from another, producing a vector that represents the |
| // distances between the two points along each axis. |
| Vector3dF operator-(const Point3F& lhs, const Point3F& rhs); |
| |
| inline Point3F PointAtOffsetFromOrigin(const Vector3dF& offset) { |
| return Point3F(offset.x(), offset.y(), offset.z()); |
| } |
| |
| inline Point3F ScalePoint(const Point3F& p, float x_scale, float y_scale, |
| float z_scale) { |
| return Point3F(p.x() * x_scale, p.y() * y_scale, p.z() * z_scale); |
| } |
| |
| inline Point3F ScalePoint(const Point3F& p, float scale) { |
| return ScalePoint(p, scale, scale, scale); |
| } |
| |
| } // namespace math |
| } // namespace cobalt |
| |
| #endif // COBALT_MATH_POINT3_F_H_ |