| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Provides an implementation the parts of the RTree data structure that don't |
| // require knowledge of the generic key type. Don't use these objects directly, |
| // rather specialize the RTree<> object in r_tree.h. This file defines the |
| // internal objects of an RTree, namely Nodes (internal nodes of the tree) and |
| // Records, which hold (key, rectangle) pairs. |
| |
| #ifndef COBALT_MATH_R_TREE_BASE_H_ |
| #define COBALT_MATH_R_TREE_BASE_H_ |
| |
| #include <vector> |
| |
| #include "base/hash_tables.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/memory/scoped_vector.h" |
| #include "cobalt/math/rect.h" |
| |
| namespace cobalt { |
| namespace math { |
| |
| class RTreeBase { |
| protected: |
| class NodeBase; |
| class RecordBase; |
| |
| typedef std::vector<const RecordBase*> Records; |
| typedef ScopedVector<NodeBase> Nodes; |
| |
| RTreeBase(size_t min_children, size_t max_children); |
| ~RTreeBase(); |
| |
| // Protected data structure class for storing internal Nodes or leaves with |
| // Records. |
| class NodeBase { |
| public: |
| virtual ~NodeBase(); |
| |
| // Appends to |records_out| the set of Records in this subtree with rects |
| // that intersect |query_rect|. Avoids clearing |records_out| so that it |
| // can be called recursively. |
| virtual void AppendIntersectingRecords(const Rect& query_rect, |
| Records* records_out) const = 0; |
| |
| // Returns all records stored in the subtree rooted at this node. Appends to |
| // |matches_out| without clearing. |
| virtual void AppendAllRecords(Records* records_out) const = 0; |
| |
| // Returns NULL if no children. Does not recompute bounds. |
| virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() = 0; |
| |
| // Returns -1 for Records, or the height of this subtree for Nodes. The |
| // height of a leaf Node (a Node containing only Records) is 0, a leaf's |
| // parent is 1, etc. Note that in an R*-Tree, all branches from the root |
| // Node will be the same height. |
| virtual int Level() const = 0; |
| |
| // Recomputes our bounds by taking the union of all child rects, then calls |
| // recursively on our parent so that ultimately all nodes up to the root |
| // recompute their bounds. |
| void RecomputeBoundsUpToRoot(); |
| |
| NodeBase* parent() { return parent_; } |
| const NodeBase* parent() const { return parent_; } |
| void set_parent(NodeBase* parent) { parent_ = parent; } |
| const Rect& rect() const { return rect_; } |
| void set_rect(const Rect& rect) { rect_ = rect; } |
| |
| protected: |
| NodeBase(const Rect& rect, NodeBase* parent); |
| |
| // Bounds recomputation without calling parents to do the same. |
| virtual void RecomputeLocalBounds(); |
| |
| private: |
| friend class RTreeTest; |
| friend class RTreeNodeTest; |
| |
| // This Node's bounding rectangle. |
| Rect rect_; |
| |
| // A weak pointer to our parent Node in the RTree. The root node will have a |
| // NULL value for |parent_|. |
| NodeBase* parent_; |
| |
| DISALLOW_COPY_AND_ASSIGN(NodeBase); |
| }; |
| |
| class RecordBase : public NodeBase { |
| public: |
| explicit RecordBase(const Rect& rect); |
| virtual ~RecordBase(); |
| |
| void AppendIntersectingRecords(const Rect& query_rect, |
| Records* records_out) const override; |
| void AppendAllRecords(Records* records_out) const override; |
| scoped_ptr<NodeBase> RemoveAndReturnLastChild() override; |
| int Level() const override; |
| |
| private: |
| friend class RTreeTest; |
| friend class RTreeNodeTest; |
| |
| DISALLOW_COPY_AND_ASSIGN(RecordBase); |
| }; |
| |
| class Node : public NodeBase { |
| public: |
| // Constructs an empty Node with |level_| of 0. |
| Node(); |
| virtual ~Node(); |
| |
| void AppendIntersectingRecords(const Rect& query_rect, |
| Records* records_out) const override; |
| scoped_ptr<NodeBase> RemoveAndReturnLastChild() override; |
| int Level() const override; |
| void AppendAllRecords(Records* matches_out) const override; |
| |
| // Constructs a new Node that is the parent of this Node and already has |
| // this Node as its sole child. Valid to call only on root Nodes, meaning |
| // Nodes with |parent_| NULL. Note that ownership of this Node is |
| // transferred to the parent returned by this function. |
| scoped_ptr<Node> ConstructParent(); |
| |
| // Removes |number_to_remove| children from this Node, and appends them to |
| // the supplied list. Does not repair bounds upon completion. Nodes are |
| // selected in the manner suggested in the Beckmann et al. paper, which |
| // suggests that the children should be sorted by the distance from the |
| // center of their bounding rectangle to their parent's bounding rectangle, |
| // and then the n closest children should be removed for re-insertion. This |
| // removal occurs at most once on each level of the tree when overflowing |
| // nodes that have exceeded the maximum number of children during an Insert. |
| void RemoveNodesForReinsert(size_t number_to_remove, Nodes* nodes); |
| |
| // Given a pointer to a child node within this Node, removes it from our |
| // list. If that child had any children, appends them to the supplied orphan |
| // list. Returns the removed child. Does not recompute bounds, as the caller |
| // might subsequently remove this node as well, meaning the recomputation |
| // would be wasted work. |
| scoped_ptr<NodeBase> RemoveChild(NodeBase* child_node, Nodes* orphans); |
| |
| // Returns the best parent for insertion of the provided |node| as a child. |
| Node* ChooseSubtree(NodeBase* node); |
| |
| // Adds |node| as a child of this Node, and recomputes the bounds of this |
| // node after the addition of the child. Returns the new count of children |
| // stored in this Node. This node becomes the owner of |node|. |
| size_t AddChild(scoped_ptr<NodeBase> node); |
| |
| // Returns a sibling to this Node with at least min_children and no greater |
| // than max_children of this Node's children assigned to it, and having the |
| // same parent. Bounds will be valid on both Nodes after this call. |
| scoped_ptr<NodeBase> Split(size_t min_children, size_t max_children); |
| |
| size_t count() const { return children_.size(); } |
| const NodeBase* child(size_t i) const { return children_[i]; } |
| NodeBase* child(size_t i) { return children_[i]; } |
| |
| private: |
| typedef std::vector<Rect> Rects; |
| |
| explicit Node(int level); |
| |
| // Given two arrays of bounds rectangles as computed by BuildLowBounds() |
| // and BuildHighBounds(), returns the index of the element in those arrays |
| // along which a split of the arrays would result in a minimum amount of |
| // overlap (area of intersection) in the two groups. |
| static size_t ChooseSplitIndex(size_t start_index, size_t end_index, |
| const Rects& low_bounds, |
| const Rects& high_bounds); |
| |
| // R*-Tree attempts to keep groups of rectangles that are roughly square |
| // in shape. It does this by comparing the "margins" of different bounding |
| // boxes, where margin is defined as the sum of the length of all four sides |
| // of a rectangle. For two rectangles of equal area, the one with the |
| // smallest margin will be the rectangle whose width and height differ the |
| // least. When splitting we decide to split along an axis chosen from the |
| // rectangles either sorted vertically or horizontally by finding the axis |
| // that would result in the smallest sum of margins between the two bounding |
| // boxes of the resulting split. Returns the smallest sum computed given the |
| // sorted bounding boxes and a range to look within. |
| static int SmallestMarginSum(size_t start_index, size_t end_index, |
| const Rects& low_bounds, |
| const Rects& high_bounds); |
| |
| // Sorts nodes primarily by increasing y coordinates, and secondarily by |
| // increasing height. |
| static bool CompareVertical(const NodeBase* a, const NodeBase* b); |
| |
| // Sorts nodes primarily by increasing x coordinates, and secondarily by |
| // increasing width. |
| static bool CompareHorizontal(const NodeBase* a, const NodeBase* b); |
| |
| // Sorts nodes by the distance of the center of their rectangles to the |
| // center of their parent's rectangles. |
| static bool CompareCenterDistanceFromParent(const NodeBase* a, |
| const NodeBase* b); |
| |
| // Given two vectors of Nodes sorted by vertical or horizontal bounds, |
| // populates two vectors of Rectangles in which the ith element is the union |
| // of all bounding rectangles [0,i] in the associated sorted array of Nodes. |
| static void BuildLowBounds(const std::vector<NodeBase*>& vertical_sort, |
| const std::vector<NodeBase*>& horizontal_sort, |
| Rects* vertical_bounds, |
| Rects* horizontal_bounds); |
| |
| // Given two vectors of Nodes sorted by vertical or horizontal bounds, |
| // populates two vectors of Rectangles in which the ith element is the |
| // union of all bounding rectangles [i, count()) in the associated sorted |
| // array of Nodes. |
| static void BuildHighBounds(const std::vector<NodeBase*>& vertical_sort, |
| const std::vector<NodeBase*>& horizontal_sort, |
| Rects* vertical_bounds, |
| Rects* horizontal_bounds); |
| |
| void RecomputeLocalBounds() override; |
| |
| // Returns the increase in overlap value, as defined in Beckmann et al. as |
| // the sum of the areas of the intersection of all child rectangles |
| // (excepting the candidate child) with the argument rectangle. Here the |
| // |candidate_node| is one of our |children_|, and |expanded_rect| is the |
| // already-computed union of the candidate's rect and |rect|. |
| int OverlapIncreaseToAdd(const Rect& rect, const NodeBase* candidate_node, |
| const Rect& expanded_rect) const; |
| |
| // Returns a new node containing children [split_index, count()) within |
| // |sorted_children|. Children before |split_index| remain with |this|. |
| scoped_ptr<NodeBase> DivideChildren( |
| const Rects& low_bounds, const Rects& high_bounds, |
| const std::vector<NodeBase*>& sorted_children, size_t split_index); |
| |
| // Returns a pointer to the child node that will result in the least overlap |
| // increase with the addition of node_rect, or NULL if there's a tie found. |
| // Requires a precomputed vector of expanded rectangles where the ith |
| // rectangle in the vector is the union of |children_|[i] and node_rect. |
| // Overlap is defined in Beckmann et al. as the sum of the areas of |
| // intersection of all child rectangles with the |node_rect| argument |
| // rectangle. This heuristic attempts to choose the node for which adding |
| // the new rectangle to their bounding box will result in the least overlap |
| // with the other rectangles, thus trying to preserve the usefulness of the |
| // bounding rectangle by keeping it from covering too much redundant area. |
| Node* LeastOverlapIncrease(const Rect& node_rect, |
| const Rects& expanded_rects); |
| |
| // Returns a pointer to the child node that will result in the least area |
| // enlargement if the argument node rectangle were to be added to that |
| // node's bounding box. Requires a precomputed vector of expanded rectangles |
| // where the ith rectangle in the vector is the union of children_[i] and |
| // |node_rect|. |
| Node* LeastAreaEnlargement(const Rect& node_rect, |
| const Rects& expanded_rects); |
| |
| const int level_; |
| |
| Nodes children_; |
| |
| friend class RTreeTest; |
| friend class RTreeNodeTest; |
| |
| DISALLOW_COPY_AND_ASSIGN(Node); |
| }; |
| |
| // Inserts |node| into the tree. The |highest_reinsert_level| supports |
| // re-insertion as described by Beckmann et al. As Node overflows progagate |
| // up the tree the algorithm performs a reinsertion of the overflow Nodes |
| // (instead of a split) at most once per level of the tree. A starting value |
| // of -1 for |highest_reinsert_level| means that reinserts are permitted for |
| // every level of the tree. This should always be set to -1 except by |
| // recursive calls from within InsertNode(). |
| void InsertNode(scoped_ptr<NodeBase> node, int* highest_reinsert_level); |
| |
| // Removes |node| from the tree without deleting it. |
| scoped_ptr<NodeBase> RemoveNode(NodeBase* node); |
| |
| // If |root_| has only one child, deletes the |root_| Node and replaces it |
| // with its only descendant child. Otherwise does nothing. |
| void PruneRootIfNecessary(); |
| |
| // Deletes the entire current tree and replaces it with an empty Node. |
| void ResetRoot(); |
| |
| const Node* root() const { return root_.get(); } |
| |
| private: |
| friend class RTreeTest; |
| friend class RTreeNodeTest; |
| |
| // A pointer to the root node in the RTree. |
| scoped_ptr<Node> root_; |
| |
| // The parameters used to define the shape of the RTree. |
| const size_t min_children_; |
| const size_t max_children_; |
| |
| DISALLOW_COPY_AND_ASSIGN(RTreeBase); |
| }; |
| |
| } // namespace math |
| } // namespace cobalt |
| |
| #endif // COBALT_MATH_R_TREE_BASE_H_ |