| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cobalt/math/vector2d_conversions.h" |
| |
| #include "cobalt/math/safe_integer_conversions.h" |
| |
| namespace cobalt { |
| namespace math { |
| |
| Vector2d ToFlooredVector2d(const Vector2dF& vector2d) { |
| int x = ToFlooredInt(vector2d.x()); |
| int y = ToFlooredInt(vector2d.y()); |
| return Vector2d(x, y); |
| } |
| |
| Vector2d ToCeiledVector2d(const Vector2dF& vector2d) { |
| int x = ToCeiledInt(vector2d.x()); |
| int y = ToCeiledInt(vector2d.y()); |
| return Vector2d(x, y); |
| } |
| |
| Vector2d ToRoundedVector2d(const Vector2dF& vector2d) { |
| int x = ToRoundedInt(vector2d.x()); |
| int y = ToRoundedInt(vector2d.y()); |
| return Vector2d(x, y); |
| } |
| |
| } // namespace math |
| } // namespace cobalt |