| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Defines a simple float vector class. This class is used to indicate a |
| // distance in two dimensions between two points. Subtracting two points should |
| // produce a vector, and adding a vector to a point produces the point at the |
| // vector's distance from the original point. |
| |
| #ifndef COBALT_MATH_VECTOR3D_F_H_ |
| #define COBALT_MATH_VECTOR3D_F_H_ |
| |
| #include <iosfwd> |
| #include <string> |
| |
| #include "cobalt/math/vector2d_f.h" |
| |
| namespace cobalt { |
| namespace math { |
| |
| class Vector3dF { |
| public: |
| Vector3dF(); |
| Vector3dF(float x, float y, float z); |
| |
| explicit Vector3dF(const Vector2dF& other); |
| |
| void SetVector(float x, float y, float z) { |
| x_ = x; |
| y_ = y; |
| z_ = z; |
| } |
| |
| float x() const { return x_; } |
| void set_x(float x) { x_ = x; } |
| |
| float y() const { return y_; } |
| void set_y(float y) { y_ = y; } |
| |
| float z() const { return z_; } |
| void set_z(float z) { z_ = z; } |
| |
| // True if all components of the vector are 0. |
| bool IsZero() const; |
| |
| // Add the components of the |other| vector to the current vector. |
| void Add(const Vector3dF& other); |
| // Subtract the components of the |other| vector from the current vector. |
| void Subtract(const Vector3dF& other); |
| |
| void operator+=(const Vector3dF& other) { Add(other); } |
| void operator-=(const Vector3dF& other) { Subtract(other); } |
| |
| void SetToMin(const Vector3dF& other) { |
| x_ = x_ <= other.x_ ? x_ : other.x_; |
| y_ = y_ <= other.y_ ? y_ : other.y_; |
| z_ = z_ <= other.z_ ? z_ : other.z_; |
| } |
| |
| void SetToMax(const Vector3dF& other) { |
| x_ = x_ >= other.x_ ? x_ : other.x_; |
| y_ = y_ >= other.y_ ? y_ : other.y_; |
| z_ = z_ >= other.z_ ? z_ : other.z_; |
| } |
| |
| // Gives the square of the diagonal length of the vector. |
| double LengthSquared() const; |
| // Gives the diagonal length of the vector. |
| float Length() const; |
| |
| // Scale all components of the vector by |scale|. |
| void Scale(float scale) { Scale(scale, scale, scale); } |
| // Scale the each component of the vector by the given scale factors. |
| void Scale(float x_scale, float y_scale, float z_scale); |
| |
| // Take the cross product of this vector with |other| and become the result. |
| void Cross(const Vector3dF& other); |
| |
| std::string ToString() const; |
| |
| private: |
| float x_; |
| float y_; |
| float z_; |
| }; |
| |
| inline bool operator==(const Vector3dF& lhs, const Vector3dF& rhs) { |
| return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z(); |
| } |
| |
| inline Vector3dF operator-(const Vector3dF& v) { |
| return Vector3dF(-v.x(), -v.y(), -v.z()); |
| } |
| |
| inline Vector3dF operator+(const Vector3dF& lhs, const Vector3dF& rhs) { |
| Vector3dF result = lhs; |
| result.Add(rhs); |
| return result; |
| } |
| |
| inline Vector3dF operator-(const Vector3dF& lhs, const Vector3dF& rhs) { |
| Vector3dF result = lhs; |
| result.Add(-rhs); |
| return result; |
| } |
| |
| // Return the cross product of two vectors. |
| inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) { |
| Vector3dF result = lhs; |
| result.Cross(rhs); |
| return result; |
| } |
| |
| // Return the dot product of two vectors. |
| float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs); |
| |
| // Return a vector that is |v| scaled by the given scale factors along each |
| // axis. |
| Vector3dF ScaleVector3d(const Vector3dF& v, float x_scale, float y_scale, |
| float z_scale); |
| |
| // Return a vector that is |v| scaled by the given scale factor. |
| inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) { |
| return ScaleVector3d(v, scale, scale, scale); |
| } |
| |
| } // namespace math |
| } // namespace cobalt |
| |
| #endif // COBALT_MATH_VECTOR3D_F_H_ |