| // Copyright 2015 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDERER_BACKEND_GRAPHICS_SYSTEM_H_ |
| #define COBALT_RENDERER_BACKEND_GRAPHICS_SYSTEM_H_ |
| |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "cobalt/renderer/backend/display.h" |
| #include "cobalt/renderer/backend/graphics_context.h" |
| #include "cobalt/renderer/backend/render_target.h" |
| #include "cobalt/system_window/system_window.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace backend { |
| |
| // The GraphicsSystem is the entry point for the Cobalt graphics API. |
| // The first step for doing any graphics-related activity on a Cobalt platform |
| // is to construct a GraphicsSystem object, which acts not only as a factory |
| // for other graphics system objects the user may wish to create, but also as a |
| // central home for any platform-specific global support objects. |
| // Typically a GraphicsSystem will be constructed via a call to |
| // CreateDefaultGraphicsSystem() which should be implemented on every Cobalt |
| // platform, even if it simply returns a GraphicsSystemNull object. |
| // Most often, there will be one GraphicsSystem per platform. |
| class GraphicsSystem { |
| public: |
| virtual ~GraphicsSystem() {} |
| |
| // Creates a display associated with a window. |
| virtual scoped_ptr<Display> CreateDisplay( |
| system_window::SystemWindow* system_window) = 0; |
| |
| // Creates a graphics context that can be used to issue graphics commands to |
| // the hardware. |
| virtual scoped_ptr<GraphicsContext> CreateGraphicsContext() = 0; |
| }; |
| |
| } // namespace backend |
| } // namespace renderer |
| } // namespace cobalt |
| |
| #endif // COBALT_RENDERER_BACKEND_GRAPHICS_SYSTEM_H_ |