#version 100 | |
precision mediump float; | |
varying mediump vec4 vcolor_Stage0; | |
varying mediump float vinCoverage_Stage0; | |
void main() { | |
vec4 outputCoverage_Stage0; | |
{ | |
float alpha = 1.0; | |
alpha = vinCoverage_Stage0; | |
outputCoverage_Stage0 = vec4(alpha); | |
} | |
{ | |
gl_FragColor = outputCoverage_Stage0; | |
} | |
} |