blob: 41a5401553e3e846d8802ce5afec4f23a8c623b3 [file] [log] [blame]
#version 100
precision mediump float;
varying mediump vec4 vcolor_Stage0;
varying mediump float vinCoverage_Stage0;
void main() {
vec4 outputCoverage_Stage0;
{
float alpha = 1.0;
alpha = vinCoverage_Stage0;
outputCoverage_Stage0 = vec4(alpha);
}
{
gl_FragColor = outputCoverage_Stage0;
}
}