#version 100 | |
precision mediump float; | |
uniform sampler2D uSampler0_Stage0; | |
varying vec4 vColor; | |
varying vec2 vtextureCoords_Stage0; | |
void main() | |
{ | |
vec4 output_Stage0; | |
{ | |
// Stage 0: Texture | |
output_Stage0 = texture2D(uSampler0_Stage0, vtextureCoords_Stage0).aaaa; | |
} | |
gl_FragColor = (vColor * output_Stage0); | |
} |