#version 100 | |
#extension GL_OES_standard_derivatives: require | |
precision mediump float; | |
varying vec4 vColor; | |
varying vec4 vQuadEdge_Stage0; | |
void main() { | |
vec4 output_Stage0; | |
{ | |
// Stage 0: QuadEdge | |
float edgeAlpha; | |
vec2 duvdx = dFdx(vQuadEdge_Stage0.xy); | |
vec2 duvdy = dFdy(vQuadEdge_Stage0.xy); | |
if (vQuadEdge_Stage0.z > 0.0 && vQuadEdge_Stage0.w > 0.0) { | |
edgeAlpha = min(min(vQuadEdge_Stage0.z, vQuadEdge_Stage0.w) + 0.5, 1.0); | |
} else { | |
vec2 gF = vec2(2.0*vQuadEdge_Stage0.x*duvdx.x - duvdx.y, | |
2.0*vQuadEdge_Stage0.x*duvdy.x - duvdy.y); | |
edgeAlpha = (vQuadEdge_Stage0.x*vQuadEdge_Stage0.x - vQuadEdge_Stage0.y); | |
edgeAlpha = clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0); | |
} | |
output_Stage0 = vec4(edgeAlpha); | |
} | |
gl_FragColor = (vColor * output_Stage0); | |
} | |