#version 100 | |
#extension GL_OES_standard_derivatives: require | |
precision mediump float; | |
varying vec4 vColor; | |
varying vec2 vEllipseOffsets0_Stage0; | |
varying vec2 vEllipseOffsets1_Stage0; | |
void main() | |
{ | |
vec4 output_Stage0; | |
{ | |
// Stage 0: DIEllipseEdge | |
vec2 scaledOffset = vEllipseOffsets0_Stage0.xy; | |
float test = dot(scaledOffset, scaledOffset) - 1.0; | |
vec2 duvdx = dFdx(vEllipseOffsets0_Stage0); | |
vec2 duvdy = dFdy(vEllipseOffsets0_Stage0); | |
vec2 grad = vec2( | |
2.0 * vEllipseOffsets0_Stage0.x * duvdx.x + | |
2.0 * vEllipseOffsets0_Stage0.y * duvdx.y, | |
2.0 * vEllipseOffsets0_Stage0.x * duvdy.x + | |
2.0 * vEllipseOffsets0_Stage0.y * duvdy.y); | |
float grad_dot = dot(grad, grad); | |
grad_dot = max(grad_dot, 1.0e-4); | |
float invlen = inversesqrt(grad_dot); | |
float edgeAlpha = clamp(0.5 - test * invlen, 0.0, 1.0); | |
output_Stage0 = vec4(edgeAlpha); | |
} | |
gl_FragColor = (vColor * output_Stage0); | |
} | |