| #version 100 | |
| #extension GL_OES_standard_derivatives: require | |
| precision mediump float; | |
| varying vec4 vColor; | |
| varying vec2 vEllipseOffsets0_Stage0; | |
| varying vec2 vEllipseOffsets1_Stage0; | |
| void main() | |
| { | |
| vec4 output_Stage0; | |
| { | |
| // Stage 0: DIEllipseEdge | |
| vec2 scaledOffset = vEllipseOffsets0_Stage0.xy; | |
| float test = dot(scaledOffset, scaledOffset) - 1.0; | |
| vec2 duvdx = dFdx(vEllipseOffsets0_Stage0); | |
| vec2 duvdy = dFdy(vEllipseOffsets0_Stage0); | |
| vec2 grad = vec2( | |
| 2.0 * vEllipseOffsets0_Stage0.x * duvdx.x + | |
| 2.0 * vEllipseOffsets0_Stage0.y * duvdx.y, | |
| 2.0 * vEllipseOffsets0_Stage0.x * duvdy.x + | |
| 2.0 * vEllipseOffsets0_Stage0.y * duvdy.y); | |
| float grad_dot = dot(grad, grad); | |
| grad_dot = max(grad_dot, 1.0e-4); | |
| float invlen = inversesqrt(grad_dot); | |
| float edgeAlpha = clamp(0.5 - test * invlen, 0.0, 1.0); | |
| output_Stage0 = vec4(edgeAlpha); | |
| } | |
| gl_FragColor = (vColor * output_Stage0); | |
| } | |