blob: 294fceaa720bccdafd29d96682e12d797191aa59 [file] [log] [blame]
#version 100
precision mediump float;
uniform sampler2D uSampler0_Stage0;
uniform vec2 uImageIncrement_Stage0;
uniform vec2 uBounds_Stage0;
uniform float uKernel_Stage0[25];
varying vec4 vColor;
varying vec2 vMatrixCoord_Stage0;
void main() {
vec4 output_Stage0;
{ // Stage 0: Convolution
output_Stage0 = vec4(0, 0, 0, 0);
vec2 coord = vMatrixCoord_Stage0 - 12.0 * uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[0];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[1];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[2];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[3];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[4];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[5];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[6];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[7];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[8];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[9];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[10];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[11];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[12];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[13];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[14];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[15];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[16];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[17];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[18];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[19];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[20];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[21];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[22];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[23];
coord += uImageIncrement_Stage0;
output_Stage0 += texture2D(uSampler0_Stage0, coord) * float(coord.x >= uBounds_Stage0.x && coord.x <= uBounds_Stage0.y) * uKernel_Stage0[24];
coord += uImageIncrement_Stage0;
output_Stage0 *= vColor;
}
gl_FragColor = output_Stage0;
}