| #version 100 |
| |
| uniform highp float u_skRTHeight; |
| precision mediump float; |
| uniform vec4 ucircle_Stage2; |
| uniform highp sampler2D uTextureSampler_0_Stage1; |
| varying mediump vec4 vcolor_Stage0; |
| varying highp vec2 vTransformedCoords_0_Stage0; |
| void main() { |
| highp vec2 _sktmpCoord = gl_FragCoord.xy; |
| highp vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0); |
| vec4 outputColor_Stage0; |
| { |
| outputColor_Stage0 = vcolor_Stage0; |
| } |
| vec4 output_Stage1; |
| { |
| output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0).wwww; |
| } |
| vec4 output_Stage2; |
| { |
| float d; |
| { |
| d = (1.0 - length((ucircle_Stage2.xy - sk_FragCoord.xy) * ucircle_Stage2.w)) * ucircle_Stage2.z; |
| } |
| { |
| d = clamp(d, 0.0, 1.0); |
| } |
| output_Stage2 = output_Stage1 * d; |
| } |
| { |
| gl_FragColor = outputColor_Stage0 * output_Stage2; |
| } |
| } |