blob: 838fa380daa34b6387ebca6799171bd91f46615b [file] [log] [blame]
#version 100
uniform highp float u_skRTHeight;
precision mediump float;
uniform vec4 ucircle_Stage2;
uniform highp sampler2D uTextureSampler_0_Stage1;
varying mediump vec4 vcolor_Stage0;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
highp vec2 _sktmpCoord = gl_FragCoord.xy;
highp vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0);
vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
vec4 output_Stage1;
{
output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0).wwww;
}
vec4 output_Stage2;
{
float d;
{
d = (1.0 - length((ucircle_Stage2.xy - sk_FragCoord.xy) * ucircle_Stage2.w)) * ucircle_Stage2.z;
}
{
d = clamp(d, 0.0, 1.0);
}
output_Stage2 = output_Stage1 * d;
}
{
gl_FragColor = outputColor_Stage0 * output_Stage2;
}
}