#version 100 | |
precision mediump float; | |
uniform sampler2D uSampler0_Stage0; | |
uniform vec4 uFilterColor_Stage1; | |
varying vec4 vColor; | |
varying vec2 vMatrixCoord_Stage0; | |
// This shader is used heavily by shadow effects. | |
void main() { | |
vec4 output_Stage0; | |
{ | |
// Stage 0: Texture | |
output_Stage0 = (vColor * texture2D(uSampler0_Stage0, vMatrixCoord_Stage0)); | |
} | |
vec4 output_Stage1; | |
{ | |
// Stage 1: ModeColorFilterEffect | |
output_Stage1 = (output_Stage0.a * uFilterColor_Stage1); | |
} | |
gl_FragColor = output_Stage1; | |
} | |