| #version 100 | |
| precision mediump float; | |
| uniform vec4 uColor_Stage0; | |
| uniform highp sampler2D uTextureSampler_0_Stage0; | |
| varying highp vec2 vTextureCoords_Stage0; | |
| void main() { | |
| vec4 outputColor_Stage0; | |
| { | |
| outputColor_Stage0 = uColor_Stage0; | |
| outputColor_Stage0 = outputColor_Stage0 * texture2D(uTextureSampler_0_Stage0, vTextureCoords_Stage0); | |
| } | |
| { | |
| gl_FragColor = outputColor_Stage0; | |
| } | |
| } |