blob: de5095ee889b5a77bd498a239389cd8073e0eae7 [file] [log] [blame]
#version 100
precision mediump float;
uniform vec4 uColor_Stage0;
uniform highp sampler2D uTextureSampler_0_Stage0;
varying highp vec2 vTextureCoords_Stage0;
void main() {
vec4 outputColor_Stage0;
{
outputColor_Stage0 = uColor_Stage0;
outputColor_Stage0 = outputColor_Stage0 * texture2D(uTextureSampler_0_Stage0, vTextureCoords_Stage0);
}
{
gl_FragColor = outputColor_Stage0;
}
}