#version 100 | |
precision mediump float; | |
uniform highp sampler2D uTextureSampler_0_Stage1; | |
varying mediump vec4 vcolor_Stage0; | |
varying highp vec2 vTransformedCoords_0_Stage0; | |
void main() { | |
vec4 outputColor_Stage0; | |
{ | |
outputColor_Stage0 = vcolor_Stage0; | |
} | |
vec4 output_Stage1; | |
{ | |
output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0).xyzw; | |
} | |
{ | |
gl_FragColor = outputColor_Stage0 * output_Stage1; | |
} | |
} |