blob: 3cf871752203f098a9f2ee6b6b01e8f2c5136ec7 [file] [log] [blame]
#version 100
precision mediump float;
uniform highp sampler2D uTextureSampler_0_Stage1;
varying mediump vec4 vcolor_Stage0;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
vec4 output_Stage1;
{
output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0).xyzw;
}
{
gl_FragColor = outputColor_Stage0 * output_Stage1;
}
}