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cobalt
/
cobalt
/
2a8c847d785c1602f60915c8e0112e0aec6a15a5
/
.
/
src
/
cobalt
/
renderer
/
glimp_shaders
/
glsl
/
fragment_skia_constant_color.glsl
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#version 100
precision mediump
float
;
uniform vec4 uColor_Stage0
;
void
main
()
{
vec4 outputColor_Stage0
;
{
outputColor_Stage0
=
uColor_Stage0
;
}
{
gl_FragColor
=
outputColor_Stage0
;
}
}