blob: cd3c4c349f21a3a835e27073cedbf45257538531 [file] [log] [blame]
#version 100
uniform highp float u_skRTHeight;
precision mediump float;
uniform vec4 uinnerRect_Stage1;
uniform vec2 uradiusPlusHalf_Stage1;
uniform vec4 uinnerRect_Stage2;
uniform vec2 uradiusPlusHalf_Stage2;
uniform vec4 uinnerRect_Stage3;
uniform vec2 uradiusPlusHalf_Stage3;
varying mediump vec4 vcolor_Stage0;
void main() {
highp vec2 _sktmpCoord = gl_FragCoord.xy;
highp vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0);
vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
vec4 output_Stage1;
{
vec2 dxy0 = uinnerRect_Stage1.xy - sk_FragCoord.xy;
vec2 dxy1 = sk_FragCoord.xy - uinnerRect_Stage1.zw;
vec2 dxy = max(max(dxy0, dxy1), 0.0);
float alpha = clamp(uradiusPlusHalf_Stage1.x - length(dxy), 0.0, 1.0);
alpha = 1.0 - alpha;
output_Stage1 = vec4(alpha);
}
vec4 output_Stage2;
{
vec2 dxy0 = uinnerRect_Stage2.xy - sk_FragCoord.xy;
vec2 dxy1 = sk_FragCoord.xy - uinnerRect_Stage2.zw;
vec2 dxy = max(max(dxy0, dxy1), 0.0);
float alpha = clamp(uradiusPlusHalf_Stage2.x - length(dxy), 0.0, 1.0);
output_Stage2 = output_Stage1 * alpha;
}
vec4 output_Stage3;
{
vec2 dxy0 = uinnerRect_Stage3.xy - sk_FragCoord.xy;
vec2 dxy1 = sk_FragCoord.xy - uinnerRect_Stage3.zw;
vec2 dxy = max(max(dxy0, dxy1), 0.0);
float alpha = clamp(uradiusPlusHalf_Stage3.x - length(dxy), 0.0, 1.0);
output_Stage3 = output_Stage2 * alpha;
}
{
gl_FragColor = outputColor_Stage0 * output_Stage3;
}
}