#version 100 | |
uniform highp float u_skRTHeight; | |
precision mediump float; | |
uniform vec4 uinnerRect_Stage2; | |
uniform vec2 uradiusPlusHalf_Stage2; | |
uniform highp sampler2D uTextureSampler_0_Stage1; | |
varying mediump vec4 vcolor_Stage0; | |
varying highp vec2 vTransformedCoords_0_Stage0; | |
void main() { | |
highp vec2 _sktmpCoord = gl_FragCoord.xy; | |
highp vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0); | |
vec4 outputColor_Stage0; | |
{ | |
outputColor_Stage0 = vcolor_Stage0; | |
} | |
vec4 output_Stage1; | |
{ | |
vec4 child; | |
{ | |
child = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0).xyzw; | |
} | |
output_Stage1 = child * outputColor_Stage0.w; | |
} | |
vec4 output_Stage2; | |
{ | |
vec2 dxy0 = uinnerRect_Stage2.xy - sk_FragCoord.xy; | |
vec2 dxy1 = sk_FragCoord.xy - uinnerRect_Stage2.zw; | |
vec2 dxy = max(max(dxy0, dxy1), 0.0); | |
float alpha = clamp(uradiusPlusHalf_Stage2.x - length(dxy), 0.0, 1.0); | |
output_Stage2 = vec4(alpha); | |
} | |
{ | |
gl_FragColor = output_Stage1 * output_Stage2; | |
} | |
} |