| #version 100 | |
| precision mediump float; | |
| uniform vec4 uColors_Stage1_c0[2]; | |
| varying mediump vec4 vcolor_Stage0; | |
| varying highp vec2 vTransformedCoords_0_Stage0; | |
| void main() { | |
| vec4 outputColor_Stage0; | |
| { | |
| outputColor_Stage0 = vcolor_Stage0; | |
| } | |
| vec4 output_Stage1; | |
| { | |
| vec4 child; | |
| { | |
| vec4 colorTemp = mix(uColors_Stage1_c0[0], uColors_Stage1_c0[1], clamp(vTransformedCoords_0_Stage0.x, 0.0, 1.0)); | |
| child = colorTemp; | |
| } | |
| output_Stage1 = child * outputColor_Stage0.w; | |
| } | |
| { | |
| gl_FragColor = output_Stage1; | |
| } | |
| } |