#version 100 | |
precision mediump float; | |
uniform vec4 uGradientStartColor_Stage0; | |
uniform vec4 uGradientMidColor_Stage0; | |
uniform vec4 uGradientEndColor_Stage0; | |
varying vec4 vColor; | |
varying vec2 vMatrixCoord_Stage0; | |
void main() | |
{ | |
vec4 output_Stage0; | |
{ | |
// Stage 0: Linear Gradient | |
float oneMinus2t = 1.0 - (2.0 * (vMatrixCoord_Stage0.x)); | |
vec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * uGradientStartColor_Stage0; | |
colorTemp += (1.0 - min(abs(oneMinus2t), 1.0)) * uGradientMidColor_Stage0; | |
colorTemp += clamp(-oneMinus2t, 0.0, 1.0) * uGradientEndColor_Stage0; | |
output_Stage0 = (vColor * colorTemp); | |
} | |
gl_FragColor = output_Stage0; | |
} | |