| #version 100 | |
| precision mediump float; | |
| uniform vec4 uGradientStartColor_Stage0; | |
| uniform vec4 uGradientEndColor_Stage0; | |
| varying vec4 vColor; | |
| varying vec2 vMatrixCoord_Stage0; | |
| void main() { | |
| vec4 output_Stage0; | |
| { | |
| // Stage 0: Linear Gradient | |
| vec4 colorTemp = | |
| mix(uGradientStartColor_Stage0, uGradientEndColor_Stage0, | |
| clamp(vMatrixCoord_Stage0.x, 0.0, 1.0)); | |
| output_Stage0 = (vColor * colorTemp); | |
| } | |
| gl_FragColor = output_Stage0; | |
| } | |