blob: 6a33ebdd6fa8c0ac31fa97cf867b69b8d8f02ae4 [file] [log] [blame]
#version 100
precision mediump float;
uniform vec4 uGradientStartColor_Stage0;
uniform vec4 uGradientEndColor_Stage0;
varying vec4 vColor;
varying vec2 vMatrixCoord_Stage0;
void main() {
vec4 output_Stage0;
{
// Stage 0: Linear Gradient
vec4 colorTemp =
mix(uGradientStartColor_Stage0, uGradientEndColor_Stage0,
clamp(vMatrixCoord_Stage0.x, 0.0, 1.0));
output_Stage0 = (vColor * colorTemp);
}
gl_FragColor = output_Stage0;
}