#version 100 | |
precision mediump float; | |
uniform vec4 uColors_Stage1_c0[4]; | |
uniform float uHardStopT_Stage1_c0; | |
varying mediump vec4 vcolor_Stage0; | |
varying highp vec2 vTransformedCoords_0_Stage0; | |
void main() { | |
vec4 outputColor_Stage0; | |
{ | |
outputColor_Stage0 = vcolor_Stage0; | |
} | |
vec4 output_Stage1; | |
{ | |
vec4 child; | |
{ | |
float clamp_t = clamp(vTransformedCoords_0_Stage0.x, 0.0, 1.0); | |
vec4 start, end; | |
float relative_t; | |
if (clamp_t < uHardStopT_Stage1_c0) { | |
start = uColors_Stage1_c0[0]; | |
end = uColors_Stage1_c0[1]; | |
relative_t = clamp_t / uHardStopT_Stage1_c0; | |
} else { | |
start = uColors_Stage1_c0[2]; | |
end = uColors_Stage1_c0[3]; | |
relative_t = (clamp_t - uHardStopT_Stage1_c0) / (1.0 - uHardStopT_Stage1_c0); | |
} | |
vec4 colorTemp = mix(start, end, relative_t); | |
child = colorTemp; | |
} | |
output_Stage1 = child * outputColor_Stage0.w; | |
} | |
{ | |
gl_FragColor = output_Stage1; | |
} | |
} |