| #version 100 | |
| precision mediump float; | |
| uniform highp sampler2D uTextureSampler_0_Stage1; | |
| varying mediump vec4 vcolor_Stage0; | |
| varying highp vec2 vTransformedCoords_0_Stage0; | |
| void main() { | |
| vec4 outputColor_Stage0; | |
| { | |
| outputColor_Stage0 = vcolor_Stage0; | |
| } | |
| vec4 output_Stage1; | |
| { | |
| output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0).wwww; | |
| } | |
| { | |
| gl_FragColor = outputColor_Stage0 * output_Stage1; | |
| } | |
| } |